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Topics - celmar

Pages: [1] 2 3 ... 9
1
[C4D] Daily Builds / ai enhanced
« on: 2025-06-17, 18:14:18 »
hello! i don't understand how to activate “ai enhanced” on corona 13... is it a function dependent on another subscription, like vantage? the cosmos browser characters, although very useful, “feel” the scan, and ai enhanced would be very desirable!

2
[C4D] General Discussion / dictatorial hdri
« on: 2025-04-27, 20:32:03 »
hello! it's strange, there's always a hdri lighting the scene, and it's nowhere to be found... does anyone recognize it?

3
[C4D] General Discussion / multipass
« on: 2025-04-07, 18:00:54 »
Hello! several times, in tga, corona doesn't render multipass passes. sometimes it works, by increasing the parameters so that the render per frame exceeds 20 seconds, but most of the time it doesn't work... I'm not talking about a complex anim, but details that I'm re-rendering, and so I'd like each frame to render very quickly, 12 seconds, for example...; before, there wasn't this problem... thanks for your advice!

4
[C4D] General Discussion / camera move
« on: 2025-04-04, 18:13:25 »
I have two questions:
1- the background picture is on a background, and there is a shasow catcher shot under the frog's feet... is there a way, by doing a tracking shot, to also have a progression on the background picture? if I put it on a shot, I can have the progression, but it's the shadow catcher that doesn't match anymore...thanks for your solutions!!!!
2- as soon as I place a sky corona, the shadow catcher stops showing the drop shadow... well, I can reconstitute a roughly equivalent light with areas, but it's less “elegant”...???


5
[C4D] I need help! / scene blocked
« on: 2025-02-19, 11:45:07 »
hello! i have a curious problem: a scene, with a central character, surrounded by objects... 4 animations per morph, and hair... the graphics card, usually without problems, is tetanized by this scene, and even the “hardware” rendering, usually almost instantaneous to test an anim, takes more than a minute per frame... I tried making the head invisible (so morphing), then the head and body (invisible, eh, not deleted), then the decor elements, and it's the same.... the graphics board refresh is catastrophic, and hardware rendering very slow. corona rendering is about 6 mn per frame, without denoise, at 1280x720... in the rendering engine's workings, if elements are invisible but present, do they still “weigh”? how do you know what's “blocking”?

Translated with DeepL.com (free version)

6
[C4D] General Discussion / shaders problems
« on: 2025-01-19, 19:53:41 »
Hello! I'm having some curious problems... maybe version 13? the instances don't “take” the material, or, to be more precise, one instance (the buttons) takes the purple shader, but not the master object, nor the other instances. ... the laces are only white in a tiny area, the rest is just like the surrounding material... and there's a curious round spot on the hilt of the sword, which is NOT a reflection... anyone got any ideas????

Translated with DeepL.com (free version)

7
[C4D] General Discussion / substance painter
« on: 2024-11-22, 18:42:51 »
hello!!! if anyone is working with substance painter in conjunction with c4d and corona, what are the best ways to “translate” psr data??? there are several contradictory tutorials on the net, some very complicated with gamma modifications... ???thanks for your advice!

8
[C4D] General Discussion / displacement map
« on: 2024-11-18, 15:27:46 »
Hi, I'm having a lot of trouble with the displacement map, since zbrush... I'm using the low poly version, with displace, and the high poly... I can't seem to eliminate the existence of visible quads... in redshift, there seems to be a smoothing effect... I've tried using a subdi cage, but it's worse! thanks for your help, if anyone has any ideas!

9
[C4D] General Discussion / lut
« on: 2024-10-30, 15:26:00 »
Hello! is a place to get a lut from corona, to use for adjusting shades in after effects?

10
[C4D] General Discussion / render region
« on: 2024-10-30, 14:56:17 »
hello! is it possible to use "render region" with team render?

11
[C4D] General Discussion / suscription
« on: 2024-10-29, 18:10:59 »
Hello! my "birthday" suscription is on 1st of november... as i don't want any interruption, it would be probably convenient to pay next year before, but I can't find any invoice on chaos site... how to do?

12
[C4D] Bug Reporting / MSVCP140_ATOMIC_WAIT.dll error
« on: 2024-10-29, 11:52:45 »
well, so many troubles!!! when trying to install C12 on slave machine, i have this pop up... but it's the "fresh pressed" c12...???

13
[C4D] General Discussion / team render
« on: 2024-10-28, 10:26:02 »
Hello! I didn't use team render, with corona... Is it possible? easy? thank you for help!!!! (ratherhurry, as I'm going to rent 4 computers in a render farm!)

14
[C4D] General Discussion / calculate pass
« on: 2024-10-27, 14:52:25 »
hello!!! in your opinion, having a complex animation, and one that takes a long time to calculate, how do you go about recalculating, for example, just one pass with masks??? i mean, if i take 5 seconds to render, the frame will be very pixelated, but, since i'm only interested in the mask pass, will it be clear?? in short, how do you go about recalculating masks, or passes, as quickly as possible? thank you for your advice!!!

Translated with DeepL.com (free version)

15
[C4D] General Discussion / virtue pass
« on: 2024-10-25, 17:28:21 »
hello!!! I would like to have a pass without the bloom effect (bloom being rendered in a pass)... but the virtue pass, which seems to correspond to this, is rendered much darker than the beauty... how can I do this?

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