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Topics - celmar

Pages: [1] 2 3 ... 8
1
Gallery / underwater life
« on: 2024-02-29, 18:49:47 »
hello! as usual, sculpted in zbrush, some elements are scanned items, et 2 sharks are photo with alpha! rendered in c4d-corona 11

2
Gallery / sport life
« on: 2024-02-29, 18:48:00 »
hello!!! sculpted  in zbrush, rendered in c4d-corona 11...

3
[C4D] General Discussion / hdri with roof
« on: 2023-09-17, 15:24:51 »
hello! i have a scene of a large room, without windows, with a ceiling visible in the rendering... how can i recreate a glmobal illumination, a soft diffused light, with this ceiling interposed between the "sky" and the interior! thanks for your help!

4
[C4D] General Discussion / natural daylight
« on: 2023-07-21, 19:41:27 »
Hello!!! Hi! I'm looking for some advice: as an illustrator, I work mostly on character creation... but I've got a commission here for a whole street, with a late afternoon light, a mix of "golden hours" and Wes Anderson... so I'm thinking of using a sky physical, and a sun, whereas I usually only use hdri and lamps... There are a lot of architectural renderings here, so if anyone has any advice? thanks!!!...

5
[C4D] General Discussion / save with assets
« on: 2023-07-21, 15:03:11 »
Hello!!! I have an heavy scene, with a lot of items from Chaos cosmos (cars, characters, etc), and when I want to save all internally (save with assets), the program ask for every item from Chaos... is there a way to save easily?? thank you for help!!!

6
[C4D] General Discussion / displace problem in C 9
« on: 2023-07-19, 08:35:46 »
Hello!! why the displacement is so a problem, even with a very simple pattern???

7
Gallery / tarzan
« on: 2023-03-19, 09:11:00 »
hello everyone!! a quick sculpture of an animal that rarely has the role of Tarzan... but everyone must have a chance, right?

8
Gallery / god's rays
« on: 2023-03-11, 09:45:22 »
Hello! I find the use of lights, with a cube with a "volume material" very laborious to implement ... I understand that in the real world (it exists ?...), it takes a fog area for the creation of these rays, but a solution "fake", just an option on a lamp, would be really welcome!

9
Gallery / frog
« on: 2023-03-11, 09:26:56 »
hello! one of the pictures made for the french golf federation... the most fun was to create the little frog mascot... render by corona 9 C4d.

10
Gallery / pond
« on: 2023-03-09, 17:38:02 »
hello!! with different plants, mainly cosmos browser, I tried to obtain a rather "mystical" rendering, a little fairy of a corner of under wood...

11
Gallery / elephant skating
« on: 2023-03-09, 17:31:05 »
hello! just a quick sculpting, freely inspired by Heinrich Kley's drawings; without any texture; rendered in Corona c4d 9...

12
Gallery / hotel
« on: 2023-03-07, 09:24:14 »
hello!!!   an interior design, for a luxury hotel... It was also necessary to realize an animation, with characters who dance, the water of the fountain which flows, the background screen with its own animation in it, etc... rather headache!

13
Gallery / rockwellian picture
« on: 2023-03-06, 16:09:47 »
hello!   a 3d version of a photography by norman Rockwell... I don't know if rockwell painted it; I suppose so... but i did it from a photo found in a book on the photographic work of Rockwell, before painting...

14
[C4D] General Discussion / chaos scatter
« on: 2023-02-25, 12:25:05 »
hello everybody!!! is it a way to limit chaos scatter at a selection of polys?  each time I drag a selection on the scatter, it dosen't work, only if I drag the whole mesh!... for example, i hace a geometry of a land, with a pond of water, and i should want to limit the frass at the no water selection... thank you for help!

15
[C4D] General Discussion / decal and instance
« on: 2023-01-23, 14:15:58 »
Hello!! I set up a mesh, which is instanced aboute 50... I was hoping that, once a decal applied to the inityial mesh, all the instance get the decal... but no! is it a way to do that? thank you for help!!!

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