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Messages - romullus

Pages: 1 ... 580 581 [582] 583 584 ... 601
8716
Thanks for explanation, didn't knew that srgb covers so little colours. I did some quick tests and i think i narrowed down cause of issue down to turbidity. I've recorded small video in which is seen that problem of extreme yellow sun disk dissapears when turbidity climbs over ~8,8. Please do notice how much improves behaviour of reflection at high turbidity level.

Btw, preetham model acts the same as hosek-wilkie.


It seems that youtube embeding is broken in forum lately. Here's the link to video:


8717
Work in Progress/Tests / Re: romullus's wips
« on: 2014-04-12, 01:44:53 »
Thanks, i've added quite a lot more. Not everything can be seen in this shot, though. Also, started texturing, but it's too difficult task for me.

8718
Work in Progress/Tests / Re: romullus's wips
« on: 2014-04-11, 17:00:20 »
Some more progress on zaz:


8719
Not sure if this bug or limitation of hosek-wilkie model, but when sun approaching horizon, blue channel in sun disk's color, became of negative value and sun instead of white, appears yellow in render. So it pretty much useless at those extreme angles, unless one's willing to turn off "visible in reflections".

One more thing, it would be nice if corona sun would have ability to set angle a few degrees below horizon.

8720
Work in Progress/Tests / Re: romullus's wips
« on: 2014-04-11, 15:47:15 »
The new spherical cam is awesome! My only wish, there was fisheye lens as well. I hope it'll happens someday, though.
Oh, did i tell how i like the way corona handles bump mapping? Compare it to mental ray, it's just unbelievably amazing!!!

8721
News / Re: Spherical + cylindrical camera added
« on: 2014-04-11, 14:09:36 »

8722
[Max] Resolved Bugs / Re: Flickering
« on: 2014-04-08, 22:46:13 »
now it could  be only litle less blured-  0.99999? :D
You can increase precision of spinners decimals in preference settings. But i doubt it would make any difference in this case :]

8723
[Max] General Discussion / Re: Dump VFB not working
« on: 2014-04-08, 14:28:20 »
Works perfectly fine here. Does this happening to you in all scenes or in particular one?

8724
[Max] General Discussion / Re: Displacement issue
« on: 2014-04-08, 14:26:28 »
You have to assign same smoothing groups to surfaces if you don't want edges to be torn appart.

8725
Work in Progress/Tests / Re: romullus's wips
« on: 2014-04-08, 10:59:42 »
No no, you are confusing zaz 965 with trabant. Those two cars are very different. One is soviet knock-off of fiat 600, other is produced in eastern Germany. One is rr layout car, other - ff layout. One has backward opening doors, other - forward opening. One has all steel body, other is made out of fiberglass mostly. These have almost nothing in common as you can see :]

Anyway, here's some more progress, i've made:


8726
Gallery / Re: AF Cars
« on: 2014-04-05, 20:05:57 »
To follow your tread is a real pleasure!

8727
[Max] General Discussion / Re: CML Website is ONLINE! Enjoy.
« on: 2014-04-04, 23:55:25 »
Most 3ds max materials haven't changed for ages, why autodesk can't make them backward compatible?

8728
[Max] General Discussion / Re: Grate workz!!! Congratz!!!!
« on: 2014-04-04, 18:14:55 »
I was about to repeat my request for like button here on forum, but seems Keymaster likes how things are now, so i guess, there's no point in doing that :]

8729
Can't wait for your animation - should look awesome!

8730
Work in Progress/Tests / Re: romullus's wips
« on: 2014-04-03, 00:47:50 »
Car is still in wip stage, but getting there... slowly :]
Corona's sky and sun only.

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