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Messages - maru

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[Max] I need help! / Re: Time limit Glitching
« on: Yesterday at 17:58:56 »
This is the first time I see such a glitch.
Could you please:
- update to Corona 11 HF2 -
- contact Pulze support (if they would like to include our team in the conversation, we can arrange that)

[Max] Resolved Bugs / Re: corona 10 kurulumda hata veriyor
« on: Yesterday at 15:41:07 »
Please try running the installer again, select "custom" installation mode, make sure that all the items you wish to install are selected and then proceed with the installation.
If you are still having some problems with the installation, please contact us (using English language) at

Update: it looks like some materials were accidentally published and then hidden - see:

Were you accessing Cosmos from the Corona toolbar or through the web browser at http://localhost:30305/ ?

[Max] I need help! / Re: How do I .. In chaos scatter
« on: 2024-05-22, 16:05:48 »
2. You can create simple box and assign empty Corona rayswitch material to it. The scatter will treat the box like regular object, but it won't be visible in render.

...or a Corona Physical/Legacy Mtl with 0 opacity :)

Hi, what you are seeing here is the UHD Cache solution. You should not be seeing that. :)
It sometimes happens when effects like glossy reflection/refraction or translucency are at play.
To fix that, you can try going to Render Setup > Performance > UHD Cache and:
- changing preset to "animation (flicker-free)"
- and/or changing precision to a higher value (I would advise trying with 2 first, and if that doesn't help, slowly increasing it further and checking the result)

[Max] I need help! / Re: License Server HELL
« on: 2024-05-22, 15:49:28 »
Please keep in mind that we have dedicated teams of ninjas who can help with licensing/payment/other issues. If it's urgent and/or frustrating, the best way to get help is by contacting us at

This was reported before and it's a 3ds Max issue, not Corona. If you have some scene objects referenced in your render settings (e.g. LightMix or Render Elements), those references are not saved in 3ds Max Render Presets. You can check that with other renderers. Sorry, but we cannot do anything about it.

You can animate the radio button in the Corona Select Material or Corona Select Map. (check out the attached video)

[Max] I need help! / Re: Fireflies!!
« on: 2024-05-22, 15:33:59 »
For how long are you rendering your image? (how many passes)
If you are still getting fireflies after ~50 passes, that could mean that your scene is built with some kind of mistake. It could be a highly reflective surface reflecting some strong light, a light with too high intensity, LightMix, or many other things. You can check some troubleshooting ideas here:

If you are unable to find the root of the issue by yourself, please send us a support ticket and attach your scene to it (archived with all assets):

[Max] Feature Requests / Re: New Unified UV Tile Control map
« on: 2024-05-21, 15:34:57 »
Hi, we have discussed this idea internally and I don't think we fully understand it. Sorry about that.

Here are some facts:
- If you have multiple textures making up a single material (e.g. diffuse, normal, roughness), you can pass those multiple textures through a single node using the "multi inputs/outputs" feature (Triplanar, Mapping Randomizer, Multimap). This way, all textures will be controlled in one go. This is already supported and we do not need any new map type for this.
- If you do not want to affect all textures, but for example change scale in texture A to 1 and in texture B to 2, then you can simply use two separate triplanar/randomizer/multimap/other nodes.

So the two solutions cover both cases: when you want to control everything at once and when you want to control each texture separately.

Most likely, I do not fully understand the request here, so what would definitely help is sharing a specific use case where this would be helpful. Could you set up a simple scene and explain to us:
- I would like to do x
- I am unable to do x because currently there is no such option
- to resolve that, I would like to have a new feature y implemented

Thanks in advance!

has this issue been solved ? it's just impossible to work with scenes with cgeo objects, takes ages to load, consumes all memory...

Can you please contact us at and attach any scene with the problem? (including all assets)

[Max] I need help! / Re: CPU usage drops to ~10%
« on: 2024-05-20, 10:51:22 »
Hi, sorry to hear that. Can you please contact us by submitting a support ticket here and attach any scene (archived with assets) where this is happening?
Thank you.

[Max] I need help! / Re: CPU usage drops to ~10%
« on: 2024-05-17, 11:11:56 »
I think it rarely happens and it would trigger an error message.

[Max] I need help! / Re: CPU usage drops to ~10%
« on: 2024-05-17, 10:16:09 »
Hi, it should work, please try again and make sure you are pasting the string as shown in the attached screenshot.

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