Author Topic: cjwidd render thread  (Read 29516 times)

2020-12-16, 15:52:17
Reply #165

Fluss

  • Active Users
  • **
  • Posts: 553
    • View Profile
Looking good! There is something strange in the wall bump/normal. It looks inverted or something? Or maybe my eyes fool me

2020-12-16, 20:21:38
Reply #166

cjwidd

  • Active Users
  • **
  • Posts: 894
    • View Profile
    • Artstation
Probably not inverted; it's a default Siger material. I think maybe the bump strength is high and it's creating a strong effect in response to the direct light? I'll have to check and make sure.

EDIT: there is an open window on both sides of the chair, so the wall bump is also catching highlights from the right-most light source.
« Last Edit: 2020-12-16, 20:37:38 by cjwidd »

2021-04-03, 00:30:07
Reply #167

cjwidd

  • Active Users
  • **
  • Posts: 894
    • View Profile
    • Artstation
Montmartre
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer


2021-04-30, 19:18:31
Reply #168

cjwidd

  • Active Users
  • **
  • Posts: 894
    • View Profile
    • Artstation
Mixer 2021 - Crunch Key Art
3ds Max | Corona Renderer | Photoshop
*artwork prepared in collaboration: James Lucas (Texture Artist), Wiktor Öhman (Art Lead), Jimmy Eriksson (Creative Lead)



« Last Edit: 2021-04-30, 19:23:40 by cjwidd »

Yesterday at 04:31:52
Reply #169

cjwidd

  • Active Users
  • **
  • Posts: 894
    • View Profile
    • Artstation
Trying to find a technique for shading realistic glitter without scattering flakes as geo - best result so far.
*scene by VizPeople