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[Max] Bug Reporting / Re: Aerial perspective produces the wrong result in some situations
« on: Today at 08:49:31 »
When scattering is disabled, and only absorption and emission is used, it should render almost instantly.
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The solution is to use this in the string options window in the render dialog window (development/experimental stuff), restart the render if you're updating this while in IR:
int lights.envResolution = 4000
AFAIK the default valuue is 1000, try 2000, 4000 or some other value that improves the shadows. Keep in mind it will take longer to render and might result in a noisier image.
I dont think youre doing something wrong, its the map resolution, Im testing with half pixels and its displaying correctly.Sorry, I didn't get this part. So is there some problem or not? What exactly is happening?
The map has 3200x3000 px, hope this is this not a Corona bitmap limitation?
Another annoying thing that I noticed is that every time I connect a Bitmap in background the Enviroment resets to spherical type, is this something from 3ds Max?You mean a Max Bitmap, right? In that case, it's 3ds Max, not us.