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Messages - dfcorona

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I hope now that V8 is out and development on v9 will begin we can finally get Geopattern-like tool & Parallax Bump.  Both are features we can not live without anymore after using them with Fstorm.  Geopattern has replaced a lot of scattering and even displacement mapping objects, and Parallax bump has replaced bump and normal mapping and almost most cases all displacement mapping even in some closeups.  I hope Corona Dev's take a serious look at these two features now.

which engine? does it process input above 1.0 for .cube luts or just clips input at 1.0?
Hi, the Engine is Fstorm, not sure if it processes input above 1.0 for .cube luts or clips.

Nice LUT, I wanted to try it in my other render engine to see the results but it doesn't support "load it in log space". It only supports .Cube files, How can this LUT be used with that?

AMD Threadripper 5000WX Series is really disappointing, the same 64 cores. Looks to be just a slight clock increase. Meanwhile GPU's are increasing in speed tremendously.

To map textures onto Forest Pro grass I use "Planar From World XYZ", thought I use to do that in Corona bitmap, but I guess I'm remembering incorrectly. It's been a while. Thanks again.

Nothing is missing, it's always been like that. Actually no, before there were fewer mapping modes - a new ones are added as the time goes.

[..] Explicit [..]

Explicit is the default mode, it's always on, unless you're assigning bitmap to enviroment.
when I create a new Corona bitmap spherical is default with no option to go to explicit. How would I use planar from world when there is no option.? Other bitmaps have that option, and you could choose between texture, and environment.

By the way thanks for the help!

[Max] General Discussion / Corona Bitmap Mapping Missing?
« on: 2022-02-12, 17:01:28 »

I've been away from corona for a while and just came back and installed version 7.  This might be a stupid question, but Corona Bitmap seems to be missing the mapping options for Texture, Explicit, Vertex, Planar from object, Planar from World?  Was it moved? I attached a screen shot.

I think the best way is the way VRay and FStorm do it, there Bitmap node has a "source transform" input. You then can attach a UVWRandomizer to one or all bitmap nodes and control it all from one node.  There are many other benefits to this also.

That doesn't sound good, nope. Can you guys please try describing what's happening a bit more in detail please? Is it just 3ds Max that gets sluggish, is it the mouse cursor as well, is it just the rendering performance or is the whole system (Windows included) just a lot slower?
Well, it's Max I guess.  With IPR even if you try to change material settings it seems to be so slow.  I don't know why freeing up more cores in the system settings doesn't help.

Hello folks

My current system specs are as follows

AMD Ryzen Threadripper PRO 3995WX
Corsair CMH128GX4M4E3200C16 x 4(32GB EACH)
NVIDIA GeForce RTX 3090
Sabrent Rocket 4.0 Plus (RKT4P1.21EDA92318183) (On NVMe Card)

I'm currently having an issue with interactive rendering on 3dsmax 2022 with corona 7.1

Its normally fast with normal rendering however with interactive rendering, the pc becomes a pentium 4 in performance

Please assist

Never had these issues with my intel i9 9960x
I have the same issue running with same software. Almost cannot do anything with IPR running.  I even excluded half my processors under corona system settings.

So I guess the new Threadripper 5000 is coming soon with dual socket.  I'm a little disappointed though, still the same 64 core.  Would you get this or wait for the 128 core, and when do you think it's coming?  I fear not until next year, since it seems the Epyc 128 core Bergamo comes out probably towards the end of this year.

[Max] Feature Requests / Re: Geopattern / CoronaPattern?
« on: 2022-01-11, 23:30:23 »
We would certainly like to have it at some point, but at this time I cannot give you any timeframe
Thank you for the Update Ondra.

[Max] Feature Requests / Geopattern / CoronaPattern?
« on: 2022-01-11, 20:22:26 »
I've been using the Fstorm GeoPattern, and I can not live without it now.  It's insane the amount of useful situations this pattern maker can be used for.  Completely changed the way I do things.  I see it's on the list of things to do, but is this being pushed more? I feel like this is one of the most powerful features anyone could use.

Just to give you guys an update, I finally received all the parts for my build and installed the SilverStone IceGem 360 on the 3990x.  I think the temps look good and I will try with PBO at one point. I rendered for 10 minutes straight at 100% load.

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