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Messages - aaouviz

Pages: 1 ... 40 41 [42] 43 44 ... 67
616
[Max] I need help! / Re: corona material to unreal
« on: 2021-04-13, 15:50:38 »
Datasmith for Unreal works pretty well, but I don't think it has anything to do with fbx

617
if the scene has lot of micro-detail (like office type carpet,etc..). The renderer will mistake it for noise.

Fark, this is a bit disheartening to hear! I always assumed Corona was smarter than that...

618
Gallery / Re: 157th West Avenue - NY
« on: 2021-04-09, 14:34:43 »
Where's the wind coming from? (The interior scenes, when the curtains blow).

Seems odd, as I'm pretty sure those windows don't open...

AC?

I think you might be right! :)

619
Gallery / Re: Watercolor room
« on: 2021-04-09, 09:01:59 »
Damn dude. This is amazing.

Love it all. Great work, well done!

(Especially love the detail on the backside of the wall-leaning canvas)

620
[Max] I need help! / Re: Rotate a texture/Bitmap?
« on: 2021-04-08, 15:43:18 »
Ok, so pardon my ignorance. Am I correct in assuming that "controllers are my friend" if I plug one into each bitmap node?

Or can I do this somehow simpler by plugging my CoronaSelect into a new node? (see attachment)

Thanks!

621
[Max] I need help! / Re: Rotate a texture/Bitmap?
« on: 2021-04-08, 15:34:35 »
Excellent - I knew there was something I was missing.

Cheers mate. Helpful as always!

622
[Max] I need help! / Rotate a texture/Bitmap?
« on: 2021-04-08, 12:35:45 »
I'm wondering if I can somehow rotate a bitmap texture in a node other than the Bitmap node?

The reason I want to do this is that I set-up multiple HDRI's textures and plug them into a CoronaSelect to quickly browse through many scene lighting variations... but if I want to rotate the HDRi I must go back into the bitmap node and edit it there.

But it would be easier if my CoronaSelect (see attachment) could plug into another node where I can control the rotation... is this understandable? Is this somehow possible?

623
[Max] I need help! / Re: HDRI Background in Corona
« on: 2021-04-06, 14:30:13 »
In your "Scene" tab, in settings, change the "scene environment" selection. I'm guessing you have it set to the "Single map", when you're actually needing the "3Ds max settings (environment tab)" settings selected.

You can simply input your HDMI map into the "single map" slot for easier use...

624
3 quick things:

- Add chamfer to edges (table is too sharp)
- Add bump/displacement to bricks
- Lighten up the image

(Also, the design/styling could do with a bit of work - particularly that HUGE couch in the small space, but this is more of a personal thing.)

625
[Max] Daily Builds / Re: Material Converter unusable
« on: 2021-04-06, 08:53:47 »
Further info.

I used (what I deem to be) the default settings for material conversion... also attached

626
[Max] Daily Builds / Re: Material Converter unusable
« on: 2021-04-06, 08:46:53 »
Sure thing. Please see attached... I'll make another post showing the materials compared.

627
[Max] Daily Builds / Material Converter unusable
« on: 2021-04-06, 08:12:02 »
The latest daily build for Max really f**ks up the scene materials when using the corona converter. It's basically unusable now whereas previously it worked perfectly...

I figure it's got something to do with the converter being a bit confused about when to apply metal/non-metal to legacy materials.

I can show some example if you wish, but hopefully this has already been discussed or discovered?

628
Gallery / Re: MOUNTAIN RESORT
« on: 2021-04-06, 08:00:07 »
Hi,
it is a quixel megascans material with some samll modifications.
I'm attaching material setup.

What kind of GUI is that material editor?

Pretty sure it's the C4D Corona Material Editor.........

629
Gallery / Re: 157th West Avenue - NY
« on: 2021-04-05, 08:47:09 »
Where's the wind coming from? (The interior scenes, when the curtains blow).

Seems odd, as I'm pretty sure those windows don't open...

630
Gallery / Re: Villa
« on: 2021-04-01, 10:18:08 »
tip; put these all in 1 thread please. Pointless waste of time for you and us to see 3 images from the same project in 3 different posts.

Thanks!

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