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[Max] General Discussion / Re: Problem with abortet renders. "Render had to be aborted because a bitmap ...
« on: 2023-11-14, 23:56:53 »
It's still happening to me, but to a lesser extent.
Usually happens in a scene that I've been working on for a while after I import/merge a purchased asset from 3dsky (for example). It's a persistent message until I do a restart of max then it seems to stop happening.
So although it's still annoying, it's far less annoying than it used to be...
Usually happens in a scene that I've been working on for a while after I import/merge a purchased asset from 3dsky (for example). It's a persistent message until I do a restart of max then it seems to stop happening.
So although it's still annoying, it's far less annoying than it used to be...