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Messages - aaouviz

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46
It's still happening to me, but to a lesser extent.

Usually happens in a scene that I've been working on for a while after I import/merge a purchased asset from 3dsky (for example). It's a persistent message until I do a restart of max then it seems to stop happening.

So although it's still annoying, it's far less annoying than it used to be...

48
Apologies! Been suuuuper busy with work.

Wil try to pack a scene and get it to you asap.

49
Exactly.

Yes, I don't expect Corona to address this issue, but I was sorta hoping some smart folk here had a work-around for me :)

50
Hi all,

This is more a query than anything else...

I have a camera with clipper turned on. The camera is behind a wall, but the wall is clipped so I can see into the room behind the clipped wall. Basic, standard stuff.

If I have my viewport set to the camera view and I want to do a function, such as create a box with auto-grid, or use the 'select and place' tool, it's basically impossible as the viewport sees the wall that is being clipped, rather than the walls/objects I want to interact with beyond the clipping place.

Does this make sense?

Is this somehow fixable? Can I overcome this little quirk?

Thanks!

51
General CG Discussion / Re: Help with Max scripting
« on: 2023-10-12, 20:39:34 »
Amazing, and perfect as always James.

Thanks a million!

52
General CG Discussion / Help with Max scripting
« on: 2023-10-12, 15:03:26 »
Man, I suck at maxscript...

I want to make a simple "Save and then Exit" script (via toolbar button).

This is what I have, but I can't quite get it to work as intended. Any helpers out there? Many thanks!

Code: [Select]
--Original script by: aaouviz
------

macroscript SaveAndExit
category: "AAScripts"
buttonText: "Save and Exit"
tooltip: "Save and Exit"
Icon:#("AAGen_01",1)


(
saveMaxFile
)
quitmax #noprompt

53
Thanks for the help Pokoy, hurrycat and romullus.

Reported now in the bug report section. Not sure if others are affected or not...

54
As detailed here: https://forum.corona-renderer.com/index.php?topic=41134.0

Rolling back to an earlier version of Scatter solved my problem.

The issue happened with Corona (10 and 11) and Scatter (4? - whichever is currently included in the dailies). Max 2024. Windows 10.

55
Seems like it... still testing

Rolling back to Corona 10 didn't help as it keeps the latest scatter installed.

I had to manually delete Chaos scatter (uninstall thru windows didn't help) and then install scatter that was included with Corona 10

Yep! FIXED FINALLY (I think!)

Latest version of scatter was the problem... urggghh

I tried so hard to avoid using dailies and did so well until yesterday but got sucked in and now it's cost me another half-day of work :(

56
Thanks!

All no to every query.

I'll do a full merge, to see if this helps, but so far the only thing that helps is to disable every scatter. EDIT: Full merge didn't help. I'll try rolling back Corona.

Even if every scatter viewport visibility is set to None it hangs when they are enabled. I turned off all mapping, distance, includes/excludes for every scatter, and it still hangs.

I enable the scatters, do an unhide (even is nothing is hidden!!) and it hangs... crazy

The worst thing is; If I open the problematic scene and just delete the scatters, the hanging issue remains. If I do lots of other cleaning; ie collapsing objects, removing distance maps, emptying the SME etc and then delete the scatters, it finally unhides quickly.

This is a scene I created in Max 2023 Corona 10. Yesterday I upgraded to 2024, Corona 11 (latest daily)... probably something there!

57
Is any scene manager docked while unhiding? I find that having my layer manager visible often leads to a significant delay when selecting objects, especially if Display Influences or Display Dependents is on.

Hmm, interesting. I always have my 'deault' layer manager docked...

Hiding it didn't help :(

58
Ok,

I think I have isolated the problem.

It is scatters (but earlier turning them off didn't help, so maybe it was originally a combination of problems).

If I turn them off the unhide command doesn't make max hang for 1 min.

If I turn one on at a time the hang time increases.

I suspect this might be caused by the maps I'm using in the scatter density...

I'll continue to do more experiments and probably provide the scene for checking...

59
Does the 'add key' button flash and refresh constantly while it hangs?
Even if not, it's probably the map preview for the viewports, it's supposed to build a cache but this sometimes fails and then Max rebuilds the viewport materials.

Try this:
- decrease map size for viewport textures (Viewports Configuration > Display Performance > set them all to small sizes like 512 pixels for example). This should shorten the time Max takes to rebuild the caches

If this helps, alternatively try this:
- set all viewport to Standard mode (not 'High Quality')
- disable map preview in all viewports ('Shaded Materials Without Maps'), do not use 'Realistic Materials'

This will disable map preview in general and should make unhiding objects snappy.

When creating a new Corona Physical mat the new material will try to preview maps again, if you see any lag, set the viewport(s) to 'Shaded Materials Without Maps' again.

Max is internally parsing materials to HLSL for viewport display which takes a while. This is supposed to build a cache so any scene you open is using that cache. For some reason, it fails in bigger scenes, rebuilding the cache every time you show the objects... It's something they didn't manage to fix since Max 2017 so if any of the above helps, make sure to submit a bug to Autodesk. Don't expect them to fix anything though, they have 0.5 people *maybe* working on Max viewports once in a while.

Hi! Thanks for the reply.

I did all this and no luck. To answer your query; no it doesn't flash.

60
Gallery / Re: Whitehall
« on: 2023-10-12, 10:43:59 »
These are fantastic. Especially the exteriors for some reason

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