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Hardware / Re: AMD 9950x
« on: 2025-03-21, 08:18:48 »
fantastic feedback Marchik, it's exactly this experience I wanted to hear from people. Thanks again for taking the time helping out on this build. Much appreciated :)
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Honestly I'm not sure if these cheaper coolers are "that bad" to begin with in terms of reliability. From my understanding the biggest issue can pretty much only be the fan itself - which on most of the coolers I think you can replace anyway. The other issues I can't help but think are pretty rare like the liquid inside the heat pipes evaporating... But someone can correct me if I'm wrong :)
That said, I do always buy Noctua just in case because I am under the impression they double check things, have multiple proper mounts for multiple sockets etc...
Oh and I guess I should mention that I do also have a 9654 Epyc for which there's like only 2 air coolers out there that aren't jet engines - and there I opted for a completely unknown firm but hey, it works fantastic on a 400W CPU for half a year now already. Pleasantly surprised to say the least.
ps can you please provide a link to the reddit thread you were talking about?
One other thing to consider when looking at coolers is the reliability & warranty.
Yes some of the newer brands of coolers may be cheaper but what is their failure rate like? How well do they handle incredibly high loads?
Personally I'd rather spend more on a Noctua, or even more on a AIO cooler from Corsair/Coolermaster etc. and be safe in the knowledge that it isn't going to suddenly crap out on me, reducing productivity while I wait for a replacement.
I recently bought my 9950x.
After some tests (testing with 4 of my scenes), the improvement over the 7950x is 16-18%.
(Scene 1: 16.63% improvement
Scene 2: 17.71% improvement
Scene 3: 22.32% improvement
Scene 4: 16.44% improvement)
BUT, I didn't have the 7950x overclocked because the temps were already high at stock.
AMD claims the 9950x is more efficient so I enabled PBO, which led to a higher difference.
Hope this helps.
I have reported this as a feature request at https://chaoscorona.ideas.aha.io/ideas/CMAX-I-143
Note: it is currently invisible since it's in "new" status and pendingTom'sthe Product Manager's review.
If you have any comments or would like me to change the description/title, please let me know. It was kind of hard for me to come up with a meaningful title.
The thing is 3ds Max sometimes switches the "view to render" internally and this results in an attempt to render a non-existent/broken viewport. The idea here is to disable the lock feature, make sure that the correct view is selected, and lock it again. I am just sharing it as it has recently helped with an identical issue.
I was dealing with an identical case today (or maybe the report/scene originally came from you? :) )
The solution was the good old "lock icon in Render Setup", so:
- Press Alt+W to show all viewports
- Open Render Setup
- Click on the viewport you want to render
- Lock the small lock icon at the top of the Render Setup window
- Then render
I hope this helps!