Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TomG

Pages: 1 ... 264 265 [266] 267 268 ... 367
3976
[Max] Resolved Bugs / Re: Corona Round Edges does't work
« on: 2018-08-28, 17:06:28 »
Round Edges is working in the scene - the material however is mostly Diffuse, where the difference is barely noticeable, which would be expected. Rounding the edges is most prominently visible on reflective surfaces, as those catch highlights, so the result in your scene as set up is as expected; it's working, but with a material like that, you wouldn't see a lot of difference (same with if the geometry was actually chamfered)

I adjusted the material to have high reflectance just so you can see it is working as expected; rounding of edges, either via shader or via geometry, won't show up a lot on diffuse materials. The images are round edges off, round edges on, and the material set up used; no changes were made to the Round Edges map itself, so it is doing the same rounding with your material, just that with it being almost pure diffuse, the difference is (as expected) not very visible.

Hope this helps!

3977
Point 1, that has always been the idea, yes. There should as little difference between Corona on one product than on another, and there should be a minimum of difference (only those arising from the software architecture of the 3d program, where some things may be not needed, or some things may be not possible; but this should be a rare exception rather than rule) between any Corona version. We want Corona to be Corona whichever software you are using, and that is the reasoning behind the naming convention so that people know they are getting the same thing in whatever software they are using.

On point 2, that is not the plan :) Most crashes are not actually caused by Corona anyway ;)

3978
(with Corona Renderer 3 for 3ds Max due soon, I would say the likely first official release will be Corona Renderer 3 for Cinema 4D, even though there was no 1 and 2 :) But, that would depend on how fast Corona Renderer 4 comes out I guess!)

3979
Just for clarity, when the final is released the naming will be based on the Corona core that it is based on.

This means that if it were released today for example, it would be called Corona Renderer 2 for Cinema 4D (even though there was no Corona 1). Otherwise, people will be thinking that Corona for C4D at version 1 is behind 3ds Max at version 3 and why aren't they on version 3 yet.

3980
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-27, 21:47:08 »
We'll see how it all works out, but I think with good education it can then be up to the user whether or not they want to choose it for final - so long as they know the shortcomings when they choose one or the other, then it seems fair to let the user (and their client) choose which is the best approach. We will definitely always recommend the higher quality of the Corona denoiser, which is more sophisticated in what it does and how it does it, and we will stress that in as many places as we can think of so that users understand what they are choosing between - but so long as a user is aware of that then it would seem ok to let them make their own choice. We'll listen to what everyone has to say on the subject, and will make a considered decision either way.

3981
[Max] Resolved Bugs / Re: Corona Round Edges does't work
« on: 2018-08-27, 17:02:56 »
Could you share a screen grab of your material set up, so we can be sure it is set up correctly? Or sharing the scene, that would be good too if possible. Is this on every object, or in one particular scene, etc?

3982
Are all machines the same CPU make and model? EDIT - Assuming that is you are using more than one machine, you don't say for sure. If it is more than 1 machine, would be interested to know the CPUs of each, and whether the frames from each machine are consistent with each other and only frames from different machines are inconsistent.

3983
When we install latest daily build AI denoiser not working it shows missing optix dll ... we have tried downloading Nvidia optix but not working
in some system it worked fine did not show error.

Did you enable the option to install the AI Denoiser using the "Custom" option in the Corona Installer? Shouldn't need to download the Optix stuff separately, so long as that is checked.

3984
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-17, 05:07:28 »
There is something wrong with corona bitmap in dome mode.. if you zoom into the object in your scene the hdr is zoomed too.. like the asphalt ground is getting huge.. if i zoom out everything looks ok. Please check.

Isn't this correct for dome though? It is a texture mapped onto a virtual dome object, that actually has height, position in 3D space etc, so zooming in would be just as if you were zooming in on the floor of the object. Unless you mean that Corona 3 is doing something different with dome than what 2 and earlier used to do? Maybe some sort of "extra" zooming? Could you share screenshots if so? Cheers!

3985
(that being the 3ds Max roadmap, but that's where developments to the Corona Core happen)

3987
[C4D] General Discussion / Re: HDRi map problem
« on: 2018-08-15, 21:02:18 »
By any chance, did the scenes use LightMix? And if so, are you viewing the same pass in the VFB (the Beauty, or the LightMix, depending)? I discovered recently that on render, the VFB was automatically selecting the LightMix and not the Beauty on initial render (presumably because the scene was saved with the LightMix open) - on a related note, then opening a scene that didn't have LightMix had the VFB default to the Direct pass rather than the Beauty.

Thought I'd ask you to check what pass you are viewing / saving from the VFB, just in case it's what you are running into (as, assuming you had the scene set up with the HDRI in a CoronaLight material and not in any other sort of material, there should be no change)

3988
Woohoo! CTRL + drag to copy is nice; would it be possible to have it also copy the connections when used? :)

Currently it copies connections between nodes that are duplicated, so if you select both node and nodes that are connected to it and than CTRL+drag it, it should work... but we should probably add some command/shortcut to select node including its hierarchy to make this easier...

So it does, cool! Also cool is the bounding box select, nice!

On whether it should copy existing connections or not, I guess one for the users to chime in on; I'm just kinda used to it that way from Max, but not to say that it has to be done that way, especially with this functionality of "copy all nodes and connections from what was selected" (as that is something Max doesn't give you an option for, and I can see that being useful where you are already planning on changing some aspects of the new material).

3989
Woohoo! CTRL + drag to copy is nice; would it be possible to have it also copy the connections when used? :)

3990
[Max] I need help! / Re: Interactive rendering lag
« on: 2018-08-15, 16:05:48 »
Could you send over a scene you are having problems with? The simpler one would be good :) You can use the private uploader https://corona-renderer.com/upload

Also, in this instance, it would be great to see a video capture of what you are experiencing, so we can see just what you mean by lag, and when it is happening (and we could then share our results with your test scene for comparison).

Pages: 1 ... 264 265 [266] 267 268 ... 367