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Messages - rowmanns

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1
I'm sorry to post this without any evidence, but I'm just reaching out in case this is a known issue:

Has anyone else experienced bad render quality after switching to the latest daily (15/10/2021)?

I updated from daily 06/09/2021 and immediately noticed two interior scenes I was working on became very very splotchy (light leaks and dark spots in corners). I didn't have time to fuck around as I had deadlines (I know it's not advised to be updating mid-project but Corona is usually so damn stable that it's often tempting) so I reverted back to Sept 06 version and all is fine again.

I'm asking as I'd like to upgrade again (decals has me hooked already) but don't want to mess around again with poor quality. Is this a known issue somehow or has anyone else reported such findings?

Thanks.
Hi,

The light leaks and splotches should have been fixed in the build from 15/10/2021. Maybe you will need to regenerate any secondary GI caches.

If you are still experiencing issues please let me know, and if possible submit a scene so we can investigate.

Rowan

2
Hi
My Windows 10 has updated and IR+FP is working fine now. Sorry, that was something on my side

Hi,

Ok that's strange, let me know if you experience issues again.

Rowan

3
[Max] I need help! / Re: ran out of RAM
« on: 2021-10-19, 16:12:37 »
Hi,

Are you able to send the scene over to us so we can take a look?

I would also like to know which versions of Corona and 3ds Max you are using?

Thanks,

Rowan

4
Hi,

No new updates just yet. I will bump the dev team and see if I can get some more info.

Cheers,

Rowan

5
Hi
DB 2021-10-15    IR + Forest Pack 7 = crash
Max 2021.3
Hi,

Please can you send the scene and some reproduction steps over?

We really want to investigate this, but we need more information.

Pretty please follow this guide when reporting bugs to us: https://support.corona-renderer.com/hc/en-us/articles/4402983255313-How-to-report-issues-3ds-Max- it will make it much quicker and easier for us to investigate and fix the issue.

Thanks,

Rowan

6
Hi,

Thanks for reporting this. We already have it logged :)

Rowan

(Report ID=CRMAX-845)

7
[Max] I need help! / Re: CPU frequency
« on: 2021-10-15, 16:09:22 »
hi rowmanns,
i am uploading the scene via dropbox.
file name:VISTA3_AGGIORNAMENTO_01
from 10 to 20 passe i notice that alternatively the cpu frequency of the computer on DR and the the workstation goes down for 20-30 sec.
I don't know if it can be a problem in my local network, but usinig corona7 no problem
Hi,

Thank you! I will look into it right away :)

Rowan

8
In the latest build, Corona Image Editor does not load CXR, crashes when loading.
Hi,

Fixed in the latest daily build, let me know if you have some more issues with this. (Latest build: https://forum.corona-renderer.com/index.php?topic=33839.msg190979#msg190979)

Rowan

9
Running IR with the latest daily and for all these years I haven't seen the "v-ray" splotches.
Hi,

The light leaks or "v-ray splotches" ;) are fixed in the latest daily build. Please try it out and let me know if you have any further issues. (Latest Build: https://forum.corona-renderer.com/index.php?topic=33839.msg190979#msg190979)

Cheers,

Rowan

10
    corona-8-3dsmax-daily-2021-10-15.exe
    • Fixes/General
      • [REGRESSION] Fixed light leaks in UHD and 4K caches.
      • [REGRESSION] Fixed Corona Image Editor crashing when opening some CXR files.
      • Fix issue where displacement+decals may result in part of the decal not getting the decal material (since the surface is displaced above the decal)

    11
    [Max] I need help! / Re: CPU frequency
    « on: 2021-10-15, 08:26:40 »
    Hi,

    We have this issue logged in the system. Would you be able to send over a simple reproduction scene for this?

    Thanks,

    Rowan

    (Report ID=CRMAX-952)

    12
    Quote
    Hi,
    do you know that you can switch it to include list in the exclude dialog, like all similar lists?
    Hi Ondra
    is there a way to select an object on which the caustics will be calculated?
    for example, here we have 4 mirror objects - can we make the caustics generated from only one?
    the function that is now, it works on the adoption of caustics, if I understand correctly, and not on the choice of the object that will generate
    I am adding a test scene for 3dmax 2019
    Thanks
    Hi,

    At the moment that's currently how it works. It is not possible to stop the caustics being generated from an object, it's only possible to stop objects receiving caustics.

    We'll log this feedback and I'll let you know when we have some more information.

    Rowan

    13
    Hi guys, latest build crshes almost 90% of the time and keeps restarting, heavy and small scenes, cpu AMD 3990, 128 gigs ram, ill try to upload the scene.
    Hi Rowan, sorry for the late response, the scene tis the same i've uploaded before, had to go back to 7 to render it because it freezes continuously and it crashes ma with render, thins that didn't happened with 7, no extra memory consumption, actually it uses less than 80 gb of ram with displacement active, when i try to use latest build it crashes on interactive or it crashes when render, more than 200 gb of memory and no displacement active so its a huge difference of behavior.

    if you need me to upload it again just let me know.
    thanks.

    Hi,

    You mentioned that this is happening also on some small scenes. Would you be able to send one of these through along with some reproduction steps and/or a video?

    I have been testing your scene on the last daily build (2021-10-12) and it doesn't seem to crash for me.

    Thanks,

    Rowan


    14
    Hello Rowan.
    When installing daily-2021-10-12 I stop opening all the CXR, that I have stored from previous versions of Corona, to the latest.
    Installing daily-2021-09-30 everything works well.

    Upload 1634116118_living-room02-004.cxr.
    Hi,

    Thanks, I reproduced this with your file. I have reported it to the dev team for further investigation.

    Rowan

    (Report ID=CRMAX-1054)

    15
    Wow! "Added cdecal object - projects a selected texture on any geometry"? I love it.
    Thank you!

    But could you please add the support to the "use real-world Scale" for maps in Mask source "From material" use?
    One more thing, it would be awesome to have a target for cdecol gizmo.
    Decals are amazing, I wish we had separate button at the Corona Toolbar for CDecal object and the ability to add corona displacement modifier on top of CoronaDecal object, or simple override displacement spinners in CDecal parameters itself

    P.S. And maybe in the future it will be cool to have an opportunity to assign "Corona Decal Modifier" to a custom geometry with proper UV coordinates, creating a "projection shell" to project for example stitches on the fabric, using one long stripe of polygons, detached from the original mesh
    Thanks for the feedback so far, glad you like the new feature. I have logged it in our system and we'll let you know when we have more information.

    Meanwhile we have created a dedicated Decals playground where we would be really happy to see some examples and continue to discuss feedback there. https://forum.corona-renderer.com/index.php?topic=34613.0

    Thanks!

    Rowan

    (Report ID=CRMAX-1046)

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