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Topics - melviso

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Gallery / Alta Vista House
« on: 2019-12-26, 14:44:10 »
This is my 3d rendition of the refurbishment of Alta Vista House designed by Choza. Espacio de Arquitectura and photograph by Javier Agustín Rojas.
I used only Corona renderer and 3dsmax. This is the raw render straight from 3dsmax with no post production.
The scene is full cgi.
Also Happy New year in advance :- )

Gallery / Architect & Kitty
« on: 2019-05-30, 21:43:59 »
I decided to sort of tell a story in this piece. An architect gets home to find his kitty has done a lot of work in his working room and decides to have some sleep afterwards. I have always wanted to tell stories using architectural elements. I sculpted and textured the cat in Blender.
Modelled everything except for the leather chair and open book which I could easily do but didn't want to waste time on, textured them myself as well. Assets were textured using game engine techniques to speed up texturing and make things more streamlined if there is need to export to game engine later. Learnt a lot from this project.
Used 3dsmax and Corona renderer. Photoshop was mainly used for texturing.
I intend to try and tell more stories in future using architecture.

Gallery / Siete Coigües House
« on: 2019-01-23, 04:23:11 »
This is my 3d rendition of a project designed by Emil Osorio Schmied and photographed by Fernando Ruz. I used 3dsmax and Corona with no hdr image. The scene is lit with simple sun and corona sky. All textures are handpainted. No photo textures were used. No post processing either as this is the raw render straight out of Corona The scene is full cgi.
EDIT: Image re-uploaded.

Gallery / School of Architecture
« on: 2018-03-25, 14:49:47 »
Decided to post this. This was done using Corona Renderer with Blender. All textures were handpainted. Also learnt a faster workflow for painting textures. Raw render straight out of Corona. Really wished Bump/displacement with Corona Standalone and Blender was better.
Thanks :- )

Chaos Corona for Blender / Corona vfb gamma save issue??
« on: 2018-01-20, 18:49:48 »
I have noticed that the render from vfb which looks very sharp and crisp and vivid looks darker and dull when I save it out and open in photoshop. Any idea why this is happening?

does this have to do with gamma in Blender?

I am having this issue. I am not sure if it has something to do with hair particles which I converted to geometry.

Any solutions or workarounds? also seems like there is a bug with uvmap node working with scale values below 1.
Checked out this technique used for game engines:
seems using the 0.25 for the variation texture doesn't match up with the 1.0 texture.
This works correctly in blender cycles.
It seems I had a mesh that had a particle system assigned to it that was corrupt or had scale issues. I deleted it and the explode or blowup problem is gone. Since Corona can only handle exported geometry from hair particles. It's best to put any mesh with particles using object instances in another layer that won't render or delete it.

Chaos Corona for Blender / Corona Environment
« on: 2017-12-26, 07:16:53 »
EDIT: No worries

Off-Topic / The Escherian Stairwell??
« on: 2017-12-08, 20:02:34 »
Came across this. Thought it would be a cool topic for those of us who love architectural wonders, architecture and myths.

Would have been cool if such a thing did exist though :-)

Maybe the director of the vid shouldn't have said anything and let people try and figure it out themselves?

General CG Discussion / Lumion 8- A Game Changer??
« on: 2017-11-08, 17:03:10 »
Stumbled on this

From what I am gathering. It's all realtime, no lightmaps or baking?? Lighting is also dynamic. I am wondering if this might pose competition to UE4 and even offline renderers. I m also curious how they have been able to achieve high quality GI in realtime if this is true as currently realtime GI isn't quite there yet.

I am experimenting with a technique where you need to match a 3d model to a spherical image. What would be the best technique to get the camera settings used for photographing the scene? Are some elements of camera tracking employed for this? Maybe an app that can calibrate the camera setting of the image for you to add cg elements to?

Gallery / Winchester Walk
« on: 2017-08-16, 11:53:26 »
This is a commissioned project of a restaurant on Winchester Walk by William Matthews Associates, UK. Corona Renderer with Blender was used for the images. The animated Exterior loop was done with After Effects. Birds are 2d hand drawn animation by myself (I do 2d hand drawn animation too) using Krita. Small post processing using Photoshop. Photo textures as well as texture handpainting were done for the renders.
Everything was done by me except for the building 3d model which was provided by client which I cleaned up, uvmapped and textured.
Loving Corona with Blender. I am hoping at some point glare options per material would be added to tweak glare for certain objects. Kudos to the work done on Corona for Blender.

Chaos Corona for Blender / Layered Texture Node?
« on: 2017-07-27, 20:51:06 »
Any chance we can get a texture version of the Layered material node? Instead of materials you can plug in textures and other corona maps rather than materials?

General CG Discussion / Blender new viewport Eevee
« on: 2017-07-19, 03:13:08 »
I am really stunned by Blender's new viewport called eevee. This is going to be huge competition for marmoset toolbag and possibly game engines in the future(once VR becomes a thing in Blender). Makes me wonder why Autodesk isn't implementing something like this in 3dsmax. 3dsmax deserves a better viewport imho. Love 3dsmax but Autodesk seems to be more focused on Maya with each new release.

It's still in early development and they intend to add soft shadows, sss and other stuff quite soon. Autodesk better get 3dsmax viewport upgraded.

Chaos Corona for Blender / Glare settings per material?
« on: 2017-07-17, 01:33:05 »
Testing out the Bloom/Glare tab. Really looks good. Would it be possible for a glare settings tab to be added to materials or mesh settings in the nearest future? It would be nice to be able to tweak the settings like Glare intensity,e.t.c on a material basis for more control and photorealism.

Chaos Corona for Blender / Image texture and UV map node?
« on: 2017-06-20, 22:36:02 »
I am having some issues with these nodes. I noticed if I link an image to the image texture node it fails to update if changes are made to the texture in a 2d painting application. Maybe a refresh button someone can click on that lets Blender update the texture?
Also the uv map node seems not to recognise a change of uv map for certain textures. Say u have two uv maps for a mesh and you change it in the uv map node. It doesn't update in the viewport or render.  Does this have anything to do with the 'must use object binary output'? Can you pls explain what that object binary means?


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