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1
Ah, ok!
Thanks Tom

2
Hi Maru,
unfortunately no... maybe I'm not good enough with my postprocessing capabilities

"Some ideas for improving this are also logged in our systems at (Report ID=CMAX-1077)"
Where can I find this report?

Thank you

3
Thank you Maru!
I'll give it a try

4
[Max] I need help! / Shadowcatcher + png + Bloom and Glare
« on: 2024-06-11, 12:51:31 »
Hi all,
what I'm triyng to do here is to save a png of a diamond with a lot of bloom and glare.
I'm using the shadowcatcher material and it seems that bloom and glare are not captured...
The same for all the cShading elements... they are not saved in png format
Any suggestions?
Thank you,
Manuel

5
[Max] Daily Builds / Re: New VFB Skin and functionality
« on: 2024-03-19, 16:28:52 »
Am I the only one who would like to draw hand free the region zone?
Is it possible to implement?

Thank you,
Manuel

6
[Max] Daily Builds / Re: Cryptomatte playground!
« on: 2023-09-21, 09:43:45 »
+1

7
[Max] Daily Builds / Re: New Corona Lister Feedback
« on: 2023-03-06, 13:13:01 »
is it possible to add a separate render resolution setting for each camera
+1

8
Hi,
you can try with CTexmap render element, using the map of the corresponding sub material mask.

Bye
M.

9
got it.
with passes, what If I change resolution?  do I have to make the tests on the exact output resolution to have consistent results?

With larger resolution you can get away with larger noise, so quite often half the passes are necessary. But it's important to not have too little passes since +/- 100 passes are requires for clean AA.

What happens when you find out you only need 50 passes to have good noise on high-res image, lower the AA/GI ratio to get 100 passes in the same time. If you're rendering frequently very high-res images, you can just make your default ratio something like 8/2 instead of default 16/2 and forget about it. It's better for IR and IR with Optix Denoiser as well since you get faster feedback.

I think I have that as default Corona settings since I don't really want to change it per project like Vray :- ).

I don't get it... can you explain better?
I mean, I always thought I had to rise up number of passes with high-res images: what do you mean with "good noise"? And what about denoise parameters in that case?
And what do you mean with high-res? 6, 9, 12K?

Thank you in advance,
Man

10
Same here!

It's on both IR and final (in the current daily, I should add - who knows in future dailies though depending on what we try, in order to keep everyone happy and getting the max benefit from the power of Corona :) )

I find it makes IR a little less effective for me.  The chunky resolve makes it a little harder to 'predict' the final outcome of a texture, for example, when you are working a mile-a-minute.  Maybe it's just me but that's my $0.02.  Wouldn't matter to me on production but I wonder about its effectiveness for IR.  Maybe it's an option?

Me too.
The new 32x32 bucket has slowed down the IR operating experience by 50% (personal feeling).
I could preview the results in real-time quickly and smoothly while operating,now I have to wait a while. This sluggishness makes me very uncomfortable.
It may be a good choice to only apply 32x32 buckets on the final rendering to speed up.

11
[Max] Resolved Bugs / Re: ANYDESK Stop rendering
« on: 2021-03-08, 19:56:34 »
I'm going to upgrade to windows 10 hoping to solve.
If problem will persist I'll write here and will try to look at firewall options.

Thank you GeorgeK
Man


12
[Max] Resolved Bugs / Re: ANYDESK Stop rendering
« on: 2021-03-05, 12:37:33 »
Hi,
Anydesk version 6.0.7

Yeah, I know it's time to upgrade from Seven, it's in the infinite to-do list...

If it's a Seven problem than there is no choice.

Thank you!
Man

13
[Max] Resolved Bugs / Re: ANYDESK Stop rendering
« on: 2021-03-04, 19:42:02 »
Hi, any news on this one?
Same happens here, with Max 2018, Corona 6 (hotfix 1) and windows 7 on remote machine.

Thank you,
Man

14
Hi Tom,
I can confirm you, everything now works smoothly.
Thank you!

Man

15
Wow, now I start to see the light!
I bet this is what will solve al my headache

I've read that page so many times, never really understending what I was reading...
It was there, trying to say me "Hey, stupid, I'm here! Why can't you see me?"

Tom, I really thank you!
I'll let you know if this will work.

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