Recent Posts

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91
Gallery / Re: A.TGG House
« Last post by nguyenhai1009 on 2024-05-08, 05:24:42 »
masterpiece! The dog and the little girl, are they 3D models or added in photoshop?
Thank you! They both are photoshopped
92
Gallery / Re: A.TGG House
« Last post by linys820 on 2024-05-08, 05:06:12 »
masterpiece! The dog and the little girl, are they 3D models or added in photoshop?
93
i must say, in all these years, activity around dailies has been abnormally quiet - is something going on?
94
PS - the CML will still be there, initially like today as part of the install, but in the future as a separate manual download and install if you really want it.

Im curious, do you track CML useage as part of the useage stats? Is it a minority of users that actually use it frequently?
I use it every day for starter/base materials but increasingly find myself using the presets in the physical material.
Is there a way to allow users to create their own physical material presets?

95
[Max] I need help! / Scene constantly crashing under interactive
« Last post by MetricaVisuals on 2024-05-07, 23:10:35 »
Hi, we are having a hard time with a small scene thats crashing all the time under interactive rendering when we make almost any changes..
We are using corona 11.1 and max 2024
To reproduce the crash i just start interactive and change the sun properties

Im also creating a ticket with the scene.
Please help !
96
[Max] Bug Reporting / MultiTexture odd behaviour
« Last post by aaouviz on 2024-05-07, 21:46:17 »
I used to do the 'batch add textures' to the multitexture node and it would automatically set the number of slots.

Now, if the number of bitmaps I select is less than the number set it won't remove those empty slots.

I recall this used to work correctly. Right?
97
What we do for that is to use the forest lister to select and change forest objects while interactive is on.
98
[Max] Bug Reporting / Re: wxWidgets assertion failure
« Last post by Avi on 2024-05-07, 19:57:00 »
Also what version of Corona you are using? I hope you are using Corona 11 HF 2.
99
[Max] Bug Reporting / Re: wxWidgets assertion failure
« Last post by Avi on 2024-05-07, 19:56:17 »
Hi,

Can you send us your scene along with repro steps by starting a ticket?

https://support.chaos.com/hc/en-us/requests/new
100
[Max] Bug Reporting / Re: Preparing geometry
« Last post by TomG on 2024-05-07, 19:53:07 »
Any chance of a copy of that scene? Via ticket is fine for privacy, https://support.chaos.com/requests/new

Failing that, can we have a fairly detailed description of what was going on? Did the Decal overlap 10s or 100s of objects, and it was accidentally excluding the two it should apply to and so was being calculated for 10s or 100s of objects? And on reversing that, so including those two, it was only being applied to two? What happens with no include / exclude where it just applies to all objects it overlaps, is that fast or slow?

Thanks!
   Tom
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