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Topics - maru

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181
Any chance for photographic exposure controls (shutter time, f, ISO, etc) or at least Corona camera object with such settings? It's good for setting up proper light intensity for example when not using procedural sky environment just plain colour with tuned output amount or objects like lamps. Of course this would be connected with real world light units and stuff like lens distortion and glare.

182
[Max] Resolved Bugs / low res bitmaps in render
« on: 2012-10-19, 21:21:29 »
Here is an example of what I've just experienced. One screen is from max's viewport, one from Corona's VFB, texture is a 1024x1024 JPEG, it's not very high res, but something's wrong as it looks much better in viewport than in final render.

183
[Max] Resolved Bugs / Some minor stuff I've noticed
« on: 2012-10-19, 12:08:28 »
I've found some tiny bugs (?) that don't much affect workflow but are pretty annoying. Windows7, max2012

When I set Corona as active renderer sometimes the default settings are ok but sometimes some of the values are different - for example "Custom mat. ed" is not checked, max sample intensity is set to 0 instead of 10, in HD cache Precomp step is set to 1 instead of default 10. Anyone else noticed same stuff happening?

Also, in material editor when I am editting a CoronaMtl material pressing TAB key switches cursor to crazy locations instead of next value. Is this intentional?

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