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Messages - alexyork

Pages: [1] 2 3 ... 47
1
Thanks. Will test further.

2
Devs - is it possible to have the Converter operate so that the Max Bitmap > Corona Bitmap button only affects the selected object or slot? Right now I don't believe it respects that radio button choice on the bottom left and just does the entire scene.

3
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2024-03-06, 17:35:32 »
Great news! This will be a good advantage.

Any news on having CoronaPattern work on top of CoronaDisplacement?

4
[Max] Feature Requests / Re: Cryptomatte improvements
« on: 2024-03-05, 11:01:53 »
CXR is indeed basically unstably enormous, unfortunately. We only ever use it when absolutely necessary, which is a shame because it brings some great benefits of flexibility. But storage including backup costs is not trivial, and the difference is indeed huge.

5
Just to add that we've found the same pink issue with corona clouds.

6
When updating Corona versions it really should respect the previous system settings, or at least give you the option to Retain or do a "Clean" install. This is one such setting that we always forget to put back to 1.0, as one example.

And at any rate, Corona should really be defaulting IR scaling to 1.0 and not 2.0 anyway. Anything that results in lower quality (blurry IR) surely should never be the default. Give users the option to increase this to 2.0 or whatever they want if they have slow IR with their system. But we have requested this many times over the years so... :)

7
Thanks for the updates, folks! Hopefully this makes it into Corona soon then as default, with any issues ironed out.

8
Good to hear everyone's thoughts!

Anything from the devs? Would be great to hear from you guys as to why it's not the default yet.

9
Hi devs, struggled to find news on this but what's the latest on the 4k Cache? Is it still undergoing development? Is it recommended for use in any particular scenarios over standard UHD Cache?

Cheers,

10
+1. The effect can be super but at a real cost to render-times, especially when it's strong.

11
maybe this is what you need
https://d95design.com/product/camera-converter/
Hello.

Is the way to convert a physical camera to corona camera to add a CoronaCameraMod? Or is there a script?

Also I have over 80 cameras in a scene. Is there a script to add the CoronaCameraMod to all of them automatically?


Thanks

Just bought this, installed it and tried to run it, but when the script launches it immediately closed max (2024) as it was detected as malicious software (by Autodesk I think). Have you/anyone else come across this?

12
Thanks both! Will check these out.

13
Resurrecting this old thread from the depths....

Any chance of a corona powertool or something to mass convert max physical cameras > corona cameras? Or maybe as part of the Corona Converter?

It's fine if it's not 1:1 the same - just the critical stuff like cam+target position, shift/tilt, FOV etc. and maybe any other data it's able to pull like aperture etc.

Cheers,

14
[Max] General Discussion / Re: ACES Color Space
« on: 2023-10-17, 18:47:59 »
Not sure what your example is showing but I don't think it's what busseynova or I are referring to. If you use ACES (at 1.0, say, since that's the default), and render an EXR, load that into Photoshop and try underexposing it - you can't - whites go grey. Now if you do the same without using ACES (or any other kind of highlight compression) you can successfully underexpose the render in Photoshop and loads of data is retained. I understand (from chats with Tom/Corona guys) why this is happening, and it's not a bug, but it's still a workflow issue/hindrance. The "gold standard" would be to have ACES (or ACES-like) tone mapping but still retain the same (or similar) level of dynamic range in the rendered result.

The best example to test this on is a simple scene using corona sun and sky, with the sky slightly overexposed in the base render by say 1 stop. If your EXR has proper dynamic range then you can very easily recover that in post and expose down to reveal the sun showing clearly and the sky becomes blue etc. as you would expect from for example a CR2/DNG RAW photo. When using ACES this ability is removed, as you'll just darken the base render without revealing any more data, and that's the issue.

15
[Max] General Discussion / Re: ACES Color Space
« on: 2023-10-13, 12:32:45 »
I noticed the ACES OT option kills dynamic range in a 16bit file. Does anyone have it as a LUT so it can be placed at the top of a stack in photoshop instead?

This is an ongoing struggle for us too. ACES really is a great look and saves time, but at a pretty hefty expense of losing any ability to re-expose the EXR/CXR afterwards (plus the annoyance of ACES double-tonemapping when you open a render in CIE). I have a love/hate relationship with it, basically.

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