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Messages - alexyork

Pages: [1] 2 3 ... 45
1
Hi.
I don't think that Elements are really a need for IR. We can see them on the VFB already, that's enough.
Less is more.

Sorry, disagree fully. I spend almost all my time in IR all day long, docked in a viewport. Having some small dropdown in that viewport to quickly switch between elements would be a huge time-saver. Sometimes more is more :)

2
Hi devs,

Would you consider a central admin installer/panel that will detect all corona installs on your network and allow you to update them all in a single click, like Pulze RM does? You can run the analytics audit first to see which machines have which versions installed, and then simply deploy a silent update across your whole "pool" in one click. It's pretty awesome, to be honest. Even better, this could be a standalone admin Corona control panel or something... and you could do things like deploy the material library across your network, update shared paths, deploy a daily build alongside the main build on whichever machines you specify, manage users and licenses etc....

AKA pls bring power to admins/centralised control :)

Cheers!

3
[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2022-11-14, 12:40:02 »
I know this has all been requested years ago but I'd really love to see an updated benchmark that has the following:

- ability to run multiple tests automatically and take an average (and best) result
- something that's at least taking 5 or 10 x longer than currently on an average machine, to allow proper time for any throttling to take real effect etc.
- something that uses multiple render elements with denoising (which stresses the CPU a lot more and helps judge temps)
- outputs the result to desktop automatically
We are working on new benchmark to be released during v10 cycle, that will have everything mentioned here, probably except for the denoising (unless we add it as a separate benchmark, but it is still tricky, as denoising is a finite workload. We want the benchmark to run for a fixed amount of time this time)

Awesome great to hear. I get the denoising issue. If you can please have it as a separate benchmark option that would be great - you could just prevent that one from submitting results to the website as they would skew the results. It's really more for internal testing/speed comparison/temps testing. Cheers!

4
[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-10-03, 16:11:48 »
Oof, wish I could vote for more than 3... ! :)

5
IMO caustics adaptivity should be off by default because it causes issues in so many scenes, until it's improved/fixed. It's something we have had to add to a "dummy list" to remember to do in every scene involving caustics, along with amending the initial lookup radius and other bits.

6
Gallery / Re: Apartments in Spain
« on: 2022-09-12, 17:07:02 »
Nice work

7
2022 here.
Corona v8? Worse than v7? And, do you see this in Max 2021, if you have any chance to test...?

I'm asking because I might move from to 2021 to 2022 and I'm eager to learn about any potential problems rather sooner than too late.

Sorry only 2022 and Corona 8/9 here.

8
2022 here.

9
You can try going to Render Setup > System > System settings and lowering the quality of the material editor previews, or switching them to the default 3ds Max ones. This will speed up preview rendering.

not to hijack someone else's thread, but we're also often using compact editor and this is ultra slow. lowering the preview quality for material editor makes 0 difference. i.e. 1.0 and 0.1 is the same slowness, just with bad quality preview.

10
[C4D] I need help! / Re: No licence available!? WTF!!!!
« on: 2022-08-16, 10:44:17 »
For the devs: Is there not a grace period when a license cannot be found/goes wrong? Like Adobe do?

11
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2022-08-15, 13:25:42 »
+1 for real world/persistent scaling. Perhaps a simple checkbox "maintain object scale" would do the trick?

12
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2022-08-04, 12:25:49 »
"I think for this to work as expected we would need a new "Pattern" randomization mode, like we have for Decals. :)"

+1 for this! Would make life easier for sure.

13
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2022-08-03, 14:58:50 »
This may have been mentioned before but we're finding that IR needs to be manually restarted all the time when making changes to materials used by coronapatternmod e.g. whatever's assigned to the pattern object or the underlying object. the changes don't visually update at all/properly until IR is restarted.

also would it be possible to somehow separate the current "tiling" so that the pattern object scale can remain fixed? I.e. have an object of a very specific size say 5cm cubed, and tile it how you want without the object itself shrinking etc.

it's SUPER SUPER impressive and useful by the way guys!!

14
BatchMaterialEditor script might help here.

15
[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2022-06-20, 13:58:15 »
I know this has all been requested years ago but I'd really love to see an updated benchmark that has the following:

- ability to run multiple tests automatically and take an average (and best) result
- something that's at least taking 5 or 10 x longer than currently on an average machine, to allow proper time for any throttling to take real effect etc.
- something that uses multiple render elements with denoising (which stresses the CPU a lot more and helps judge temps)
- outputs the result to desktop automatically

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