Author Topic: Post-1.0 Daily builds changelog  (Read 39566 times)

2016-03-28, 22:30:30
Reply #105

Ondra

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Added velocity render element prototype
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-04, 21:31:44
Reply #106

Ondra

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  • Some internal rewriting of stop/cancel support. Report any problems, it is experimental: do not deploy on large scale production.
  • Added %pe - render stamp sample error
  • Fixed DR vs. adaptivity issues - adaptivity had to be disabled on render slaves until 1.5
  • Fixed bug in denoising https://corona-renderer.com/bugs/view.php?id=1679
  • Using non-zero contrast no longer destroys HDR images.
  • Fixed chrome freezing while rendering (again)
  • Cancelling the render in 3dsmax dialog now stops denoising
  • Denoising can now be stopped in corona VFB by using “discard” option
  • Cancelled render now does not wait for DR contributions from other computers
  • Fixed crash when enabling/disabling adaptivity during IR session
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-05, 15:14:23
Reply #107

Ondra

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  • Fixed blank DR tab in some situations https://corona-renderer.com/bugs/view.php?id=1692
  • Scatter
    • Viewport display is MUCH faster when there is a lot of instances and most of them are hidden. FPS comparison attached
    • Generating instances is now multithreaded. Speedup for typical quad core i7 is about 5 times
    • Added option to use density to control scatter instead of absolute instances count
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-08, 23:36:41
Reply #108

Ondra

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  • Resuming render now properly works with denoising
  • Resuming render now also loads old statistics from the file
  • Added misc warnings to texture baking in case scene contains something unsupported
  • Texture baking now disables motion blur and image filtering
  • Added interactive and multiple render region drawing into Corona VFB. Shift draws a new rectangle

« Last Edit: 2016-04-08, 23:50:05 by Ondra »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-09, 17:31:15
Reply #109

Ondra

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Some quick bugfixes
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-10, 12:36:38
Reply #110

Ondra

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  • Fixed VFB spinners not working
  • Negative eye distance now works in VR camera
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-11, 20:52:28
Reply #111

Ondra

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  • Possibly fixed “DR render ending too soon” with adaptivity errors
  • Fixed scatter generating different distributions on different computers
  • Dramatically fixed displacement quality in certain situations
  • Switched rendering of all Corona Light/proxy/scatter display modes to nitrous. Drawing a lot of Corona objects (proxies/scatter in wire/pointcloud mode or CoronaLight) in a scene should now be faster.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-12, 13:21:18
Reply #112

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-14, 22:31:02
Reply #113

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  • Fixed slow rendering when moving around the multirender region
  • Fixed: Corona Bitmap loader does not remember the file name of the missing bitmap
  • Fixed: Label of IES button broken in CoronaLight (i.e. only the file name is used as the button label)
  • New wxwidgets - DLL update is required - done automatically in the installer in this build
  • Added VFB history and comparison - still work in progress
  • Fixed denoising not working with VFB clamp
  • Added option --noGui to run DR server without UI
  • DR server can again run under “SYSTEM” user account
  • Fixed display of pointclouds
  • Clicking on line between light and target now selects both the light and target
  • Fixed CoronaLight selection in wireframe mode: https://forum.corona-renderer.com/index.php?topic=11321.new#new
  • Added corona scatter option to show pointclouds in viewport
  • Added hue randomization to corona multimap

Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-18, 20:42:36
Reply #114

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-21, 15:54:48
Reply #115

Ondra

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New build with installer, supports max 2017

Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-23, 12:17:33
Reply #116

Ondra

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  • CoronaSky can now be displayed in max viewport
  • Misc UI tweaks
  • Cleaner VFB render regions drawing, without handles
  • Better default autosave directory
  • Added button to open the current autosave directory
  • Beauty render element now defaults to 0% denoising
  • Moved all parameters from 1.4 UI group in performance to where they belong
  • Added VR camera tooltips
  • Added 1.4 parameters tooltips
  • VFB smiley rotating direction is now different for IR vs. non-IR mode
  • Noise level is now properly computed for the entire image when using Corona VFB regions
  • VFB renderstamp now again renders with non-antialiased font
  • Added buttons to remove item from render history, to save it to disk, and to resume its rendering
  • Misc bugfixes in render history
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-24, 00:01:39
Reply #117

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-24, 23:16:21
Reply #118

Ondra

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New daily build in few minutes. Complete installer, because there is an upgrade of DR server

Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-28, 22:43:07
Reply #119

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)