Author Topic: 'Render Selected' Doesn't work if the camera was placed behind the portal  (Read 2740 times)

2015-11-30, 12:22:23

Cheesemsmsm

  • Active Users
  • **
  • Posts: 98
    • View Profile
I'm not sure if this is a bug or just the way it is supposed to work.

2015-11-30, 13:33:26
Reply #1

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13698
  • Marcin
    • View Profile
It won't work either if the selected object is occluded by glass, but it does work if it's thin glass with 100% transparency and no reflectivity, which looks pretty much like portal ;) .
I would say this could be improved.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-11-30, 19:15:02
Reply #2

Cheesemsmsm

  • Active Users
  • **
  • Posts: 98
    • View Profile
It won't work either if the selected object is occluded by glass, but it does work if it's thin glass with 100% transparency and no reflectivity, which looks pretty much like portal ;) .
I would say this could be improved.

Thanks Maru. it's good to know. I spent an hour to figure out why it doesn't work lol

2015-12-01, 11:18:48
Reply #3

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
should be easy to fix, hold on
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-24, 22:59:42
Reply #4

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)