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Messages - maru

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10906
Gallery / Re: Office space
« on: 2015-07-28, 11:14:54 »
and the guy masturbating in his pants is internal joke here on the forum, I get it ;)
It is possible that all the people in these images are. Just take a closer look.

10907
Work in Progress/Tests / Re: romullus's wips
« on: 2015-07-28, 10:40:07 »
Reminds me of this super easy tutorial:
http://viscorbel.com/condensation-shader-vray/

10908
Gallery / Re: Can Corona Scatter a Jungle Aerial
« on: 2015-07-27, 12:30:59 »
Can Corona scatter a jungle? - Yes it can! ;)

Did you use CoronaMultiMap for the trees? If not, I would recommend it. It would introduce more variation to the leaf colors. We are planning to create a tutorial on multimap, so hopefully it will be online soon.

10909
replacing corona light mtl geometry with regular corona light - after 3 minutes you can see noticable less noise with corona light - is this a bug?

This would be a bug unless you are using light mtl on geometry that is totally different than the Corona light object. I would also suspect reflective caustics in this case. You would be able to reduce them by decreasing MSI value or using rayswitch material on reflective objects (like the floor). Could you post _direct and _indirect passes?

10910
Gallery / Re: A House for Deep Meditation
« on: 2015-07-26, 12:58:21 »
Awesome design! Is this your idea? I just think the car doesn't fit the overall atmosphere.

10911
Gallery / Re: Imanta Moto logo
« on: 2015-07-17, 21:06:40 »
I think kerning could be better, and the lower text could be centered optically (or maybe kerning would fix that).

10912
Light does not get inside. Take a look:

10913
AFAIK the Backface Cull switch in object properties is only for the viewport display - not the renderer (no matter what renderer).
Nope. It usually renders like in viewport, unless you select "force 2-side" in render setup.

10914
well...tried it in opacity slot...white in front face black in backface...the model turns black.

am i doing it wrong?
If it's a solid model (with thickness) then nothing is wrong, you are simply viewing the inside of the model, which is black because no light gets inside. :)

10915
[Max] I need help! / Re: How to remove burned edges???
« on: 2015-07-15, 15:02:03 »
This is not Corona-related. You are using Photoshop, and it does not cope with alpha very well. You can:
-use another software for compositing
-if you want to render black/darker background while keeping the appearance of the scene, use direct visibility override in scene settings of Corona
-you can use this option in PS: http://www.pixelcg.com/blog/wp-content/uploads/2009/09/matte.jpg

10916
Gallery / Re: Summer mood
« on: 2015-07-15, 12:56:40 »
That's odd. It should only be in focus if the ball is in focus. Different than when looking at a flat mirror.

I can provide some testings when i will have some spare time.
Cool. I will check it too.

10917
Gallery / Re: Summer mood
« on: 2015-07-15, 12:43:00 »
Actualy that was yours advice in the different topic about the mirrorball method.
That makes it even more awesome. ;)

Quote
the only thing that is wierd using it that the DOF is acting wierd mo mater wther you place the target to the surface of the mirror or to the distance from camera to the mirror surface + distance from the mirror to the focus object, no matter at all.
That's odd. It should only be in focus if the ball is in focus. Different than when looking at a flat mirror.

10918
Gallery / Re: Summer mood
« on: 2015-07-15, 12:32:37 »
I really like the fisheye shot! :)

10919
It's just the way Corona works. You can use CoronaFrontBack map in opacity slot to produce the same effect.

10920
If you could send a simple scene where something similar happens, I could try optimizing it.

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