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Messages - maru

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10906
Gallery / Re: NY 2015
« on: 2015-01-05, 15:28:47 »
Did you use self-illumination or corona light mtl for the luminous objects? What are those bright spots on goatar's face and horns? Is it intended?

10907
Gallery / Re: My Corona Renders
« on: 2015-01-01, 15:37:25 »
Please don't use such aggressive chromatic aberrations. It destroys the whole impression of an image. Compression is also very bad.

10908
[Max] I need help! / Re: Choosing Shader Type in Corona
« on: 2015-01-01, 15:34:34 »
material editor > Corona material > advanced options > BSDF

Only GGX and Ashikhmin-Shirley are supported for now.

10909
[Max] Daily Builds / Re: Daily builds
« on: 2014-12-31, 22:48:59 »
Are you sure this is improvement? Only direct light looks better in newer version... Or maybe you put wrong titles on images? :D

10910
Gallery / Re: free time kitchen
« on: 2014-12-30, 20:53:51 »
Great pictures! I like it how such simple models turned out so realistic. This is something I would love to learn...

10911
[Max] I need help! / Re: Corona Displacement
« on: 2014-12-28, 13:41:19 »
Add "smooth" modifier (not meshsmooth or turbosmooth - just "smooth") and maximally smooth the mesh, then render. Or you can manually tweak smoothing groups.

This will probably need some fixing in the future. It sometimes looks bad, for example on boxes with hard edges.

10912
Work in Progress/Tests / Re: Kitchen render
« on: 2014-12-28, 13:36:38 »
I my opinion it looks good for a beginning! I like these reflections on wooden table.
I think there are some bright pixels in the corners of the room (top of the screen). Does your room have thickness? If not, you should add shell modifier or add thickness otherwise or these bright dots might appear.
Some parts look too clean, like chrome elements to the right and this pink oven thing but it probably just needs some tweaking. Adding some background would change a lot.

10914
And don't forget motion blur. ;)

Or you can just fake it using a bitmap.

10915
[Max] I need help! / Re: CoronaAO - Max distance issue
« on: 2014-12-26, 11:28:25 »
What's the thickness of this box?

10916
[Max] Daily Builds / Re: Daily builds
« on: 2014-12-24, 16:33:13 »
Christmas gift from me. ;)

There are some differences, for example UHD one looks slightly darker and is more noisy. There is also more single bright pixels on the block wall with UHD (like very weak fireflies). Why is MSI in UHD settings different than the one in general settings?

What's the relation between UHD's sampling quality and HD's quality? (forgot the name - in UHD it's 512 and in HD it's 256, should it be the same to have good comparison?)

UHD rendering was slightly slower.

In the zip file there are two images in original quality + indirect passes + vfb screens.

10917
Gallery / Re: Abandoned christmas room
« on: 2014-12-22, 18:10:07 »
Crazy.

One thing: if this is an old christmas tree, then its needles should be yellow/brown. Or maybe it's just revived by the power of christmas. ;)

10918
Gallery / Re: Abandoned christmas room
« on: 2014-12-22, 17:28:17 »
Wow, this is amazing. Did you make all of it yourself? Models? Textures? May we know how much time it took? :d

10919
Work in Progress/Tests / Re: SSS help needed!
« on: 2014-12-21, 15:57:35 »
You need to enable some kind of transparency for SSS to work, same for absorption. I find it unintuitive too but I guess it's still a WIP feature. What I know so far is that for SSS to work, you have to enable some absorption first (change color to other than white and value to other than 0), and then you can change scattering parameters. For me it is easiest to make the material completely transparent first (refraction 1, ior 1, glossiness 1) and then play with SSS parameters. When you are more or less happy with how SSS works, you can change refraction parameters or disable refraction and enable translucency. Refraction + SSS will work like for example fluid that has some kind of tiny particles inside (milk?) and translucency + SSS will work like there is a thin layer of "skin" and tiny particles underneath (grape?).

10920
[Max] Daily Builds / Re: Daily builds
« on: 2014-12-21, 12:34:42 »
Cool. But I think it may be hard for new users. Or if you're not very familiar with Corona settings, you can forget which setting you changed and have problems looking for it.

Maybe "show all" button?

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