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Messages - Juraj

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4591
I am super curious about the "filmic" curve, keeps very nice contrast overall. What is it ?
If this gets converted to Fusion I will install it the very next day.
It's based on this: http://www.slideshare.net/ozlael/hable-john-uncharted2-hdr-lighting

Go to page 92.

Thanks !

"Once you have,you can't live without it" :- D Incredible source btw, so many other cool .pdfs about graphic, forwarded to my brother/graphic programmer.


4592
I am super curious about the "filmic" curve, keeps very nice contrast overall. What is it ?
If this gets converted to Fusion I will install it the very next day.

4593
Great, thanks! I implemented it in my Nuke tone mapper gizmo as well. I can post it if anyone's interested.


Corona's tonemapper produces exactly the same results as Reinhard tonemapping. It's just that the settings work differently.

Is that really so ? I thought the result with Reinhard became somehow more saturated instead.

4594
I am big fan of Blender too, and just many previously stated, the one who reads updates, but never quite gets to using it.
My reasons are similar to Deadclown's, it's just somehow feels unnatural. (but same way feels Zbrush to me..and no amount
of learning will curb this feelings, one can get used to it, but this uneasy feeling remains).

On other hand, no matter how much people hate Autodesk products, each one of them felt super natural to me, from AutoCad, to 3dsMax,
Mudbox,etc (each one being designed by different company originally, but well..).

It's simply matter of taste, there is too much overreacting at 3dsMax, funny how many emotions it stirs, a software..

Rawa's interface look nice, I like the  "fullscreen" argument, I never bothered by it as I use 27" screens, and I feel again "uneasy"
in expert mode (can't describe this, but even if I don't need to use anything from UI, I still want to see it....same in computer games),
but maybe I will look into optimalising it as well.

4595
Hello Juraj_Talcik

you can see a frame with the use of IR?

Thanks
Raf


Hmm ? If I can see it ? I can't use IR currently, which is matter of this discussion :- ). And while I quite dislike the IR look (even IR plus local first bounce/DE), it's simply big time saver when it comes to static animations.

4596
I am more and more inclined to have a look at Fusion. The guys at Uniform shown it and it did seemed simplier than maybe I feared/expected (I have a nightmare even from opening Nuke).

I had a brief look at the script but still have hard time envisioning how it works exactly. I have very mixed feelings about the look it produces. Not that I liked Reinhard (quite opposite..) but there's something about it I can't put my finger at, and prefer to do the tonemapping through curves in post.

4597
[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2013-10-16, 23:36:56 »
Anyone own new 4930k ? Would be interested how big(or rather small..) performance step is, and what are the temperatures.
Ideally from someone who also owns 3930/60/k currently.

4598
No problem than, I use Corona for its path tracing :- ) But it will be good to have the option to use the "high-end" PT/hd for stills and then with simple click have IR/hd fast solution for animation eventually.
Does IR have the option to function progressively ?

4599
Hey guys,

I am currently looking into rendering two quite long animations (2-3 minutes...fullHD). Even with basically 24(48) cores I have,
this is problem a bit, as optimising fully glossy, lot of GI interiors under 1 hour per frame with path-tracing isn't that easy or always possible.

I am not really sure I want to go back to Vray with this, which is what I use for animations currently with decent success with IR plus
precomputed LC. Outside of camera, there is nothing moving, so this solutions is alright for my work.

I've read that IR isn't currently production ready, but does that still hold true ? What would be the best option for interior animation currently within Corona ?

Thank you

4600
Work in Progress/Tests / Re: Juraj's WIPS/Theory/Questions
« on: 2013-10-16, 16:31:17 »
Hi Juraj,

for the additional light (light bulb), did you use corona light or emission in material?

I am pretty sure it was emission because of time reasons, but I regretted it I think. I think it would be good option to have GI check on!off next to emission slot so it's just visual like in Vray. But I am not sure if this is already too fake/problematic to implement.

Chances are I'm not fully understanding what you're after but regarding a visual bright look without GI couldn't you use Corona Constant MTL? it has both a texture slot and a multiplier.

Thanks :- ) I think that might be something to look at, what I was after, was just the bright look without GI (additional noise). I often never learn about these details because I am somehow not inclined to explore all the options and there isn't really manual for corona yet.
For example, I have yet to find any use of VrayExtraTex for my  type of work, I am just happy living with the most basic stuff.

4601
Gallery / Re: Room in woods
« on: 2013-10-16, 04:52:14 »
Yes, impeccably cool :- )

4602
Work in Progress/Tests / Re: Juraj's WIPS/Theory/Questions
« on: 2013-10-16, 04:49:06 »
Hi Juraj,

for the additional light (light bulb), did you use corona light or emission in material?

I am pretty sure it was emission because of time reasons, but I regretted it I think. I think it would be good option to have GI check on!off next to emission slot so it's just visual like in Vray. But I am not sure if this is already too fake/problematic to implement.

4603
Work in Progress/Tests / Re: Juraj's WIPS/Theory/Questions
« on: 2013-10-03, 01:05:59 »
Or enter task manager and set afinity on 3ds max process. Im shutting off 1-2 (threads) when playing bf3/bf4 ;)

Lol nice. I thought setting lower priority could affect Max's stability, but since you guys run it this way, that's good to know :- ) Not like I need the performance for BF anyway, WoW is very old.

4604
Work in Progress/Tests / Re: Juraj's WIPS/Theory/Questions
« on: 2013-10-02, 23:40:19 »
Is there an option in Corona for low priority ? Or is it by default ? Will the pause button someday be integrated ?
You can cancel the render and then resume it later with the corona feature though.

Really :- ) ? Is this feature already there ? It's really nothing important, but it's handy occasional :- )

Wow that last render is INSANE! Would you mind answering a few quick questions?

1. What colour temperature are the interior lights? You've really nailed the colour balance of the scene.
2. Did you still desaturate the HDR image for this shot?
3. Mind sharing your water material? I've been completely hopeless so far with water in Corona.

Hi Agent,

1: The interior lights are 4500K :- ) The white balance is set at neutral 6500K. It is almost always there, unless very specific need.
2: For exterior, no I didn't, I wanted the very slight blue cast it had. I might if I wanted to go for overcast scenario, but this one I called "fake dusk" as it is, just underexposed :- ).
3: The water material...isn't even material. It's ridicously basic, just had no time to even give it properly painted bump map.

It's IOR 1.333, super weak bump/noise set on Fractal, FULL refractivness and reflectivness (RGB 255/255/255), solid refractive mode. I think it is just plane, not cube, but I think it wouldn't play any role in this angle anyway. Not sure from head


I live near Milan, but Friday and Saturday I have to be in Switzerland with clients... Sunday I take a rest a day.


Few months ago I planned to take stop at Milan too, and even spend 2-3 days at Lago di Garda mountain biking :- ) We loved Italy so much last year that we planned this as full vacation originally. But now we leave to US and had too much work, so we literally rush for those 2 days and leave on Sunday morning.. :- (

4605
Gallery / Re: First test indoor
« on: 2013-10-02, 15:16:32 »
No DOF (esp. quite weird post-DOF) in widescreen shots if I can suggest. It looks nice in anamorphic format, but that one doesn't suit architecture anyway.

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