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91
[C4D] General Discussion / VR 360 panorama with VR glasses (Oculus) - 2024
« Last post by fla on 2024-05-17, 10:54:46 »
Hello everybody,
my client wants to see 360 panoramas with their Oculus glasses. Which service to use?
I prefer an online service compared to a desktop app because it's just more convenient for updating.

1. theViewer
Very disappointed with their service!
Had a few technical issues (p.e. when I replaced an image in the control panel with a new one, the old one kept showing up). So I couldn't refresh the images at all, maybe deleting the whole project would work, but that's a lot fo work when you already have all the hotspots setup.
I contacted their helpdesk and till this day I got no response! Nothing.
I also asked for a refund because I had to switch to another service in the middle of the project. No answer.

Oh, also installing of the VR app didn't work.

2. LAPENTOR: https://lapentor.com/
Very happy with their service and responsiveness. Everything works great.
But can't seem to use VR glasses.
Now I found a way to use it with VR glasses.
But it seems it does not work with Oculus. Tried to configure but finally didn't manage to.
Worth trying for cardboard VR sets I think.

3. 3DVISTA https://www.3dvista.com/en/
Seems to offer everything I need, I haven't tried it though.
But it's a desktop app which is less convenient for updating the images (more uploading, more potential technical problems).

4. KUULA https://kuula.co/
Haven't tried it. I'm not sure they offer VR glasses support.

Their helpdesk sent me this:

Quote
At this moment the supported devices on Kuula include:

Oculus (Meta) Quest, Quest 2 and Quest 3
Android phones, using a cardboard headset
Apple iPhone, using a cardboard headset
VR is not supported on desktop computers, laptops and tablets. Kuula also doesn't support VR on headsets that do not offer a VR-capable web browser such as Pico or HTC.
I would appreciate your take on this.
Best,
Matej
92
Gallery / Sabue Distillery
« Last post by Michael Arch-Viz on 2024-05-17, 10:48:29 »
Brandy and Chacha Distillery, Kakheti, Georgia
Architect: X-Architecture
Visualization: michael_archviz

Our approach to the Distillery was to integrate the volume into the environment, i.e. the building was just a hint that something interesting is under the ground and once you submerge from the back of the building you really appreciate the volume and scale of the project. Technical circulation and tourist routs don’t intersect. Mezzanine level is dedicated to the tourist circulation and is elevated above the distillery – the aim was to make the factory equally functional for visitors and for brandy production itself. This building is a fully functional production/factory with 6,000 m2 of internal area.

https://www.instagram.com/michael_archviz/
https://www.mixocg.com/
https://www.behance.net/mixocg
93
[Max] I need help! / Re: CPU usage drops to ~10%
« Last post by maru on 2024-05-17, 10:16:09 »
Hi, it should work, please try again and make sure you are pasting the string as shown in the attached screenshot.
94
[Max] General Discussion / Re: Single vs DR render passes
« Last post by hrvojezg00 on 2024-05-17, 09:53:14 »
Here is a sample of this issue. DR at higher passes numbers has double the amount of noise compared to a single render.
95
[Max] General Discussion / Re: Single vs DR render passes
« Last post by hrvojezg00 on 2024-05-17, 09:48:07 »
Hi Tom, all nodes have the same hardware, except a dual CPU, but that one is never the master. We`ve set the sync interval to 90 sec. Everything lower messes the nodes when rendering 6k renders. Approx. each node does 1-2 passes in 90 seconds, so it`s not 20-30, which would result in a higher pass cumulative count after each sync interval. Nodes/master are separate from the day-to-day work and only render one render at a time. This is something that has been happening for a while now, and we use DR only when we are in a hurry to render 1-2 6k render due to this issue. It would be great to hear exp. for other forum members who use DR.
96
[C4D] I need help! / Re: Low Rays/s and general slowness
« Last post by steppes on 2024-05-17, 09:14:28 »
I second that.

I also have the feeling that Corona has been getting slower. I dont know since when and I have never used a stopwatch, but the feeling exists indeed.

When rendering stills I do not care about that, but for animations I catch myself accepting higher noise levels to save time.

I remember Vrays main claim with each release was always: SPEEED! . I wish corona would speed up too.
97
[C4D] I need help! / Re: Corona Shadow Catcher for interior
« Last post by edoardo_explorer on 2024-05-17, 07:51:56 »
Hi Jojorender,

I asked to the Corona Help Center.
They fixed my file applying SC material to floor and walls and removing it from the ceiling so it can ben considered for GI.
The problem, I think, is that there is no way to avoid overall lighting/shadowing to an entire with shadows.

Attached their test image.

I think the only way is to render the furniture without using SC and then mask them with mask ID in photoshop, and manually add shadows and reflections on the floor.
But I don't know if there is a way to export just shadows and reflections ready to use.

I thought to render the room in white and put it in multiply but, again, there will be an overall shadowing on the entire floor!

Thanks
98
[C4D] I need help! / Re: Corona Shadow Catcher for interior
« Last post by jojorender on 2024-05-17, 03:58:32 »
Did you find a way to do it? If so, please share.
Not sure if there is a “right” way to do it, but I also roughly build the room and apply SC mat.
For lighting I use, basically the extreme old skool way of lighting a room - area light in front of windows. Corona lights with SC illuminator ticked on.
Agreed, that can’t be the right way, but it kinda works if you have highly diffused light.
Would be cool if the corona team can offer some help.
99
[Max] I need help! / Fireflies!!
« Last post by momo12 on 2024-05-17, 03:28:55 »
I'm dealing with a lot of fireflies in my scene in 3DMax. I did change the AA value nothing worked. High Render Quality denoising only leads to fireflies, nor Nvidia or Intel.

I use Corona Sky as Env but even with HDRI, the fireflies get more!!! I have nightmares at night about Fireflies now :)) LightMix value are not higher than 1, and when sky is only visible, it only generates the fireflies..

100
Treid the 15 may build.
I could open my testfile with the 15 may build, the one I send to Benjamin, in about 7 seconds on my Macbook air m1. On my Mac Studio it opened instantly with CR 11. Will try at the office how the latest build does with my Mac Studio.

I did notice that the testfile I send to Benjamin (saved project with assets) had lots of mappings missing in the exported tex folder. See attachment. On my Macbook these materials render black. I only noticed because I open this test file on my home MacBook Air. At the office on my Mac Studio I did not notice jpeg maps where missing in the export file.

Somehow Coronarender materials with a certain bitmap path don't export at saving a project with assets. That might explain as well the long opening times.
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