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Messages - lupaz

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1
[Max] Daily Builds / Re: 01.2022 compositing issues
« on: Today at 17:07:21 »
The VFB will always show whatever background color or image is set for the scene, but those areas will also generate an alpha mask that gets saved with the image. Photoshop gets a bit weird about this and may load the PNG with the background visible, but the alpha is in there and can be extracted and applied, I don't remember exactly when it decides to get weirded out about it :)

A quick test with a cube shows that so long as Alpha channel is checked in the Max settings, it loaded just fine in PS with that already applied for me.

Ah ok. Thanks.

2
[Max] Daily Builds / Re: 01.2022 compositing issues
« on: Today at 16:54:52 »
The PNG options from Max when saving specify whether to include the alpha or not. As a note, Photoshop may not show it on loading because Photoshop, but it is there.

Ok. So it wouldn't be possible to show it like this in the VFB?
See attached please.
I feel (really don't know), that if it's shown like this in the VFB, as opposed to a black background, it wouldn't bring black pixels around the image into photoshop. No?

3
Hi,

you can add another LUT operator in VFB and load a false color LUT on top (bottom) of the stack any time.


Good Luck

Nice. Thanks Frood

4
[Max] Daily Builds / Re: 01.2022 compositing issues
« on: Today at 14:32:32 »
I understand. But if Fusion let's you output/save the image with a transparent background, maybe corona can do it too.
In that case you can save as PNG and open it in PS with perfect transparency.

5
[Max] Daily Builds / Re: 01.2022 compositing issues
« on: Yesterday at 23:25:58 »
I'll try with fusion later. But yes. With photoshop this is the result:

See below please.
I have two tall boxes. One with physical material and the other with legacy, to discard reflections.
Rendered against an empty background.

I save the image as PNG with alpha included.

In photoshop I add a white background and I can see a darker grey contour.

Edit: I added the Max file

Here are my results from Photoshop (dark border) and Fusion (no border).

Thank you Maru. I just did this with Fusion. Now my question is, can Corona render in the VFB directly with the transparency instead of using a black background, like Fusion does? We would save directly into a PNG for example, saving us the fusion step.

6
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2022-05-21, 17:43:06 »
This is already planned for the upcoming versions of CIE.

Is this done in Corona 7?

EDIT: I'm actually using CIE 6 because of the slowdown that CIE 7 had.

7
Hi,

Is there a render element that shows two colors: one for pixels above RGB 1.0 and another for pixel from RGB 0 TO 0.99?

If not, it'd be very helpful to identify, with certain exposure and tone mapping, those areas that are burnt out.

Thanks.
Guido.

8
Insane price. I wouldn't spend that much on one single computer, unless maybe the single core performance is several times better than nowadays.

9
[Max] Feature Requests / Re: Corona VFB Color Profile
« on: 2022-05-02, 15:00:53 »
The color profile that you see on the VFB should be the one for the monitor AFAIK. So in Photoshop you should assign the monitor's color profile and then convert to SRGB or whatever profile you want.

10
Hi devs,

It would be great if one could add a modifier to proxy objects. In particular I find it would be very helpful to be able to add the FFD 2x2x2 in order to have more control when changing the dimensions.
Currently (version 7) I can add said modifier but it doesn't do anything to the proxy object.

Thanks!

11
[Max] Daily Builds / Re: Tonemapping playground!
« on: 2022-04-20, 23:14:36 »
when i load a file made with corona7 and i open it with corona8 the lut present in tone mapping  in VFB not load the file LUT that was present in corona7

Having issues like that too. I uninstalled Corona 8 for now, but will report when I have more time.
Basically the renderings look different. Not sure why yet.

12
Gallery / Re: NO WAR
« on: 2022-04-16, 02:37:30 »
Nice!

13
[Max] I need help! / Re: Advice for 28K rendering issues
« on: 2022-04-16, 02:34:57 »
i think also using backburner, setting "split scan lines" with enougth number of stripes can solve the ram problem.

Wow. Haven't done that since 2007.

14
If you over clocked it I'd go back to default.

15
But I get your point and maybe we could offer some other distribution type(s) that might serve certain user scenarios better. I am taking a note for the future. ;-) Thanks.

Great.
Thank you Mike!

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