Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - dfcorona

Pages: [1] 2 3 ... 15
I just bought the Silverstone IceGem 360 TR4, now I see the Alphacool Eisbaer Pro Aurora 360 for TR4.  I haven't installed the Silverstone yet. What do you guys think, should I return the Silverstone for the Alphacool?  I would put links to both, but I'm not sure if I'm allowed too in the forums.

Apparently someone got 2x 3995wx to run on a epyc dual socket motherboard.

I’m building a threadripper 3970x workstation using a CoolerMaster MasterLiquid ML360 trx40 edition cooler - this one covers the whole chip. I can report back some temps if anyone is interested. It’ll be done next weekend.
Asus Prime trx40
128gb (4x32gb) 3600 vengeance
rtx 3070
Yes, that would be great to hear how well it works.

Anyone yet have any experience with the Silverstone IceGem 360?

Any of you guys running the Silverstone IceGem 360? AIO for 3990x?

Interesting thing. Looks like almost no reviews although it has been out since January?
Yeah, that's why I was wondering, cannot find much on it, but looks like something we have been waiting for.

I use Batch Render all the time for multiple camera animations.  But I never used Export to .Bat in batch render.  Is there any benefit to it? Does it save memory or render faster, just wanted to hear peoples experience with it.

Any of you guys running the Silverstone IceGem 360? AIO for 3990x?

[Max] I need help! / Re: Rendering people into an animation
« on: 2021-04-12, 19:21:58 »
Hi Avi,

Thank you for the response and info, really appreciate it. I already do what you have shown, I can render out just the people by using Render selected>Viewport selection.  You can see that when you did that you lost the drop shadows from the character, you retained the reflection for just the floor because you rendered out the floor.  But my question is can you get all drop shadows and reflections from just the character for the scene.  So you would just choose an objects and not only would it render the object itself but all reflections, refractions, lighting, shadows.  that would make it easier for comping in later. The AOV seem to cover all reflections and refractions, not just for a specific object.

[Max] I need help! / Rendering people into an animation
« on: 2021-04-11, 00:36:22 »
I have an animation we are going to render, the client is not sure if they want people in the shot.  Is there a way to render the animation, then later render just the people for in that animation but still get there reflections and shadows on the surrounding objects? Sounds like something shadow catcher is for, but not sure how to get there exact reflections on the objects in the scene with certain reflective surfaces, or people behind refractive surfaces?

[Max] General Discussion / Re: Exterior windows OSL shader
« on: 2021-03-13, 21:00:15 »
That's great, I couldn't get it working.

[Max] I need help! / Re: Labels On Glass Issues
« on: 2021-02-18, 00:58:50 »
Thanks again for all the help, Great Team!

[Max] Tutorials & Guides / Re: Specular To IOR (OSL)
« on: 2021-02-17, 18:51:57 »
Very cool dubcat, that MetaHuman software is amazing.  I'm also looking forward to UE 5, that might be a game changer.

[Max] I need help! / Re: Labels On Glass Issues
« on: 2021-02-09, 21:43:13 »
Sorry, not yet. We will look into it ASAP.
Anything yet Maru? This is killing out animation.

Off-Topic / 3dsmax Geforce vs Quadro Multi Viewport Speed
« on: 2021-02-09, 21:42:22 »
Hi I know there are a ton of Geforce vs Quadro threads, information, even benchmarks. This is more specific question.  Usually all the benchmarks are one viewport benchmarked with different cards.  But who works that way... Usually you are using 4 viewports at once.  So my question is for using 4 or multi viewports at once. My viewports get quite sluggish with big scenes. Of course in max reducing the 4 viewports down to 1 helps speed a lot but who works that way.  You can also move the scenes out of the way for each viewport until you need that viewport to help speed.  But I noticed a while back using a Quadro that it seemed smoother when using all 4 viewports at once.  I do not have any Quadros anymore to test. Has anyone noticed that or can confirm that?  Also with Forest pro, has anyone noticed Quadros performing better?  I know it's mostly down to drivers.  I use a 2080ti right now with Geforce drivers, not the studio ones.  Just wondering if there is a noticeable speed improvement with Quadro in these areas that I mostly work. I was going to upgrade to a RTX 3090, but you know how that story goes right now.

Here are good benchmarks, but not what I'm asking.  I'm asking if they do better with multi-viewports, muti-tasks at once.

[Max] I need help! / Re: Labels On Glass Issues
« on: 2021-02-03, 00:31:25 »
Have the Dev team had a chance to look at this yet?

Pages: [1] 2 3 ... 15