Recent Posts

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91
Gallery / Re: Minimalist Bathroom
« Last post by Pooya Madani on 2024-05-01, 06:44:12 »
Great renders. beautiful lighting. How did you achieve the tiles? it has variation and looks good.
92
[Max] I need help! / Re: Black rectangles in saved images
« Last post by Pooya Madani on 2024-05-01, 05:29:48 »
Thank you, It has been working fine after installing the hotfix.
93
[Max] I need help! / Converting materials from Blender
« Last post by britbunkley on 2024-05-01, 04:37:07 »
I imported a model that I bought made in Blender into 3Ds Max 2024. I imported the FBX (obj would not work with an error meshName=shapeName when importing OBJ). I used the relink bitmaps script. The materials came into Max, but what the original maker said were alpha maps came in as what seemed to be separate materials laying over the pavement and walls instead of blending onto the walls and pavement.

Any ideas on how to attach these alphas correctly?

I've attached the original image rendered in Blender, the one in Max, after importing bitmaps into the FBX file. And a screenshot of the material layout in Blender (which I am a newbie at)..and one of the alpha files.  The original artist said "Use "alpha " image textures for cutout opacity map". Are there tutorials on this?
94
[Max] I need help! / Re: geosphere as background
« Last post by Tom on 2024-05-01, 03:35:54 »
I think everything was already explained in this thread. Corona doesn't "like" fake effects such as objects not casting shadows and they can lead to shading issues. There is at least one known workaround to this, but it is not perfect. Can you show your results? Maybe then it will be possible to come up with some additional ideas.

I've setup a simple scene trying to replicate the workaround but it doesn't work 100%: it does get rid of the black sun highlight, but then the backplate is not visible in the reflection anymore, as said @leo_surrealismo.

Is there a way to have both a normal highlight and the backplate being reflected?

See attached screenshots and scene (3ds Max 2023 + Corona 10HF2)
95
I've already replaced the texture by a noise map maru, but thanks for the follow up.
96
[Max] I need help! / Re: Stone roof
« Last post by Tom on 2024-05-01, 02:15:02 »
As mentioned above, this is a perfect task for RailClone. All you have to do is modelling few slightly different stone elements, say around 10 to avoid any repetition, and spread them with RailClone. I know RC is not free but it's an amazing tool:

97
[Max] I need help! / Re: Stone roof
« Last post by Tom on 2024-05-01, 02:11:12 »
Thanks Maru for the video, the UVW Xform modifier is pretty handy.
98
[Max] I need help! / Re: How do I .. In chaos scatter
« Last post by romullus on 2024-04-30, 23:56:23 »
1. In spline mode Chaos scatter distributes objects on spline, not on surface. If you want that scattered objects would also follow elevation of some surface, you need to conform guide spline to that surface first.

2. You can create simple box and assign empty Corona rayswitch material to it. The scatter will treat the box like regular object, but it won't be visible in render.
99
[Max] I need help! / How do I .. In chaos scatter
« Last post by MetricaVisuals on 2024-04-30, 23:16:32 »
Hi, im trying to do some simple scatter using chaos scatter.

1. First when i make an spline scatter, where can i specify a surface for it to stick to??
2. How can i scatter an empty object ? In forest i just create an empty object and that way i can have an scatter that has some gaps, like its not filling all the spaces (its really handy, trust me...)
In corona scatter if i create a box and turn it not renderable the scatter will render it... If i create a dummy it will not work..

Thx in advance !
100
[Max] I need help! / Re: Stone roof
« Last post by maru on 2024-04-30, 17:39:03 »
ok, it could work, but I noticed that on the edges of the roof it would leave a void in the pattern...also I can't rotate, move, scale or overlap the tiles. 
Instead another system to have more control and be able to place more types of stones (being very random even if similar) and above all to be able to cut without leaving holes on the edges?

You can get rid of any seams and tearing and you can apply transformations to your tiles by adjusting the base object's UVW mapping. For example you can add a UVW Map modifier or UVW Xform modifier:


By the way, there are some premade patterns in Cosmos, like the one in my video. You will find them under 3D Models > Enmesh-Pattern
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