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Topics - BigAl3D

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106
Work in Progress/Tests / Glass Render Test
« on: 2019-02-05, 01:10:48 »
Thought this came out real nice. There is still some noise present even after setting it to many passes (over 20 min to render). Don't remember how many and I lost the file. Still looks amazing though.

107
[C4D] General Discussion / **Render** Nodes for Demo?
« on: 2019-01-08, 01:32:24 »
I'm now running the final release v3.0 and was wondering if I still have access to render nodes? I tried and it loaded in the remote Mac with "no license loaded" which I guess is normal. My demo sees and connects to that node, but I only get the following results on the node:

That windows just keeps getting longer, and longer.

108
I haven't seen any mention of a full, Cinema 4D based user manual. I'm hoping there is something I can refer to, similar to C4D's manual.

109
[C4D] General Discussion / Corona 3 Release License Question
« on: 2019-01-07, 18:09:49 »
Wow, I thought this was happening later this year. Great news. One question though, let's say we buy two seats, but both artists are busy on other, non-C4D projects. Can one of those seat be used by a third artist on another computer temporarily? Otherwise, the project will have to wait until one of the two systems are available or have to buy a new seat just for a couple of small jobs.

Thanks.

110
[C4D] Feature Requests / Unique Material Identification
« on: 2018-12-07, 19:00:13 »
So, since Maxon have changed some of their material thumbnails, the striped background to a new, very close to Corona, checkerboard pattern, it's very difficult to distinguish if a material is native C4D Node or Uber material or a Corona one. I suppose one could permanently change the object in the Corona material from a sphere to something else.

Just curious if I'm the only one that is annoyed by this.

111
[C4D] Bug Reporting / IR Still Unstable on Mac
« on: 2018-11-24, 00:16:53 »
This has been an issue for a while now. If I have the IR working and I click and move objects enough, after a while I will get a crash or just the spinning beach ball of death forever. Not sure if this happens on the Windows version or not. It's pretty random and can happen with the simplest of scenes. Not really easily repeatable, but it happens often for me.

112
This one came out really nice I think.

113
[Max] General Discussion / Official Corona Instagram?
« on: 2018-11-08, 21:18:43 »
Just curious if there is an official Corona instagram account I can follow? There are several accounts with lots of nice images, but they don't seem like they are official.

114
[C4D] General Discussion / Help Getting Realistic Results
« on: 2018-09-14, 18:25:29 »
As some of you may know, I use C4D and Corona for automotive renders and animation. One area I've always had trouble getting realistic results is the red and yellow plastic lights around the car. I have had to resort to using images of the actual lights with some reflection and sticking them on the outer geometry. In most cases, this works just fine, but since Corona is so good and fast at rendering this sort of thing, I want to get realistic transparency, reflections and refraction in 3D. I'm attaching just the rear light assembly of the current model I'm setting up. Does anyone want to try and get this to render in a realistic manner and share the file for the community to learn from?

115
[C4D] Resolved Bugs / Render Region and Team Render
« on: 2018-08-22, 19:11:03 »
I couldn't find this posted anywhere, so I'll do it here. If this is a known issue then by all means delete this post. This issue if very repeatable.

So a friend of mine was working on a somewhat complex scene and wanted to fix a strange result on one side of the animation. This scene does not use Denoising, only many render passes. To speed up a re-render by a significant amount of time, he tried to use the Render Region option. Everything worked as planned until TeamRender was introduced. As you can in this sequence of images, the Team Render result is useless. The only thing that is close to correct is the overall lighting in the scene. I tried with an HDRI lighting the scene, with a Corona Sky and with a Corona Sun. Same issues.

Again, I haven't seen where this is already mentioned here or on the roadmap page. Sorry if this is old news.

116
Cinema 4D r19.053

I tried Team Render with the Beta 1 RC Aug 6 and have strange rendering issues. The scene in question is not using the Denoiser by the way. If this animation is launched using Team Render on the iMac and using a Mac Pro Trashcan and a Windows 10 client in the mix, a couple things happen. The iMac will render as expected, the Mac Pro will render it, but the lighting is way off. I'm not talking about flickering, but a totally different look. Tomorrow, I'll post the two versions. The Windows box just never starts.

As recently as two weeks ago, I've used this same setup except the Mac Pro was the master. Things we've tried: reinstall plain Beta 1, different frame ranges, number of passes, launching from Mac Pro, launching from Windows 10 server. I even tried just hitting render on the Windows Box (no Team Render) and it never started so that PC might have a different issue than TR. Tomorrow, I'm going to zap C4D and Corona from the Windows box and reinstall everything. This is my fastest renderer so I hope this works.

The only way we got this to render is to render different frame ranges on each Mac. Anyone else?

117
I've got most of this down, but there are certain channels that seem better suited for a nodal material system. Since there is still time for Corona to have nodes, what is the best channels to use all of the images that come with PBR sets? Below is an example of a set I downloaded. Thanks.

Tiles 3_Alb.jpg  —  Diffuse?
Tiles 3_AO.jpg  —  Not Sure
Tiles 3_Dif.jpg  —  Diffuse?
Tiles 3_Dis.jpg  — Displacement Channel
Tiles 3_Nor.jpg — Bump channel with Corona Normal
Tiles 3_Ref.jpg  —  Reflection channel
Tiles 3_Rou.jpg  —  Reflection channel?

118
I have a scene that I need motion blur. This scene also used Cloners. Is there a known issue with motion blur and cloners? Before I post details, I want to make sure it's pointing out bugs in the daily build, or something bigger.

Also, is the stable B2 still available so I can compare the two?

119
[C4D] General Discussion / Super Fast Preview Render Mode?
« on: 2018-07-19, 18:45:55 »
Is there a fast preview render mode for Corona like the Software without textures (clay) option I can do in Standard C4D?

120
I'm a little confused about the Sky and Sun in Corona. I'm making an outdoor scene and want to use an HDRI for reflections at least. Should I just use the Sky with a Light Material/HDRI alone or is there a time to also use the Sun object? Any insight would be appreciated.

Thanks.

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