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Messages - twoheads

Pages: [1] 2 3 ... 16
1
Hardware / Re: Threadripper 3990x vs 3970x
« on: Today at 17:40:04 »
you need a water loop only if you are planning to overclock it.

From my personal point of view not getting 100% more power from 3990 is just unprofitable (strictly money wise). And to get that kind of benefit you certainly need water loop which means extra 700euro/800euro?  maybe more? Not to mention, not all of us can or want to build water cooled workstations (including myself) so again you need extra cash for that.

mind sharing your hardware setup? Do you run 3990 stock on noctua?

cheers

2
Hardware / Re: Threadripper 3990x vs 3970x
« on: Today at 12:03:41 »
I will say that this depends upon your needs and budget.
I for example bought 3960x and my interactive is almost realtime responsive while renders take up to 10 minutes to render. This is for me ideal since in this 10 minutes I tweak tonemapping and other stuff so I got basically no time loss.
If we consider that unfourtunately 3ds max is still mainly single core, the good tradeoff of single core / multi core is needed.

Now if you do animations or extremely complex scenes in very high resolution and/or are a big studio that has big budget I would say to go for the 3990x. Otherwise I feel 3970x is the sweetspot.

My sentiments exactly.

3
Hardware / Re: Threadripper 3990x vs 3970x
« on: Today at 00:37:19 »
I jump the gun but i'll add my two cent anyway.

As a 3970 user I wish i could get 3990 i'll tell you that, but.... 3990x is twice as expensive as 3970, requires more expensive board  and makes sense only with water loop which is much more expensive than noctua.

Ask Juraj for help, he's the guy.



4
I mentioned "lasso region render" about 6 years ago and I still think it would be a great idea to have such tool.

https://forum.corona-renderer.com/index.php?topic=2648.msg51037#msg51037

5
[C4D] Bug Reporting / Re: Corona don't uses all the cores
« on: Yesterday at 14:39:42 »
Admittedly I don't use daily's and C4D but it happened to me few times as well. It occurs in specific old scenes saved with v1.5. Corona uses precisely 50% of the cores and still don't know why, strange behavior anyway.

6
Work in Progress/Tests / Re: METAPROCEDURALS
« on: 2021-03-26, 11:00:04 »
No it's just simple material and corona scatter 

7
Work in Progress/Tests / Re: METAPROCEDURALS
« on: 2021-03-25, 21:38:35 »
 I'm afraid it's already in our bloodstream, we all got it even though autodesk sucks our blood immensely. The only cure I can think of is blender but it's too late for most of us...

8
Work in Progress/Tests / Re: METAPROCEDURALS
« on: 2021-03-25, 18:42:07 »
Every time I start a new thread in gallery section I feel super guilty (it's dead anyway) so maybe I just continue here :)

Next daily dose of useless/pointless stuff. This one I called "Microbiota" and it is my loose approach to Scanning electron microscope type of photography. Obviously made for fun and practice (who would've asked for such renders anyway?)

Hope you'll enjoy it

https://www.behance.net/gallery/116191613/MICROBIOTA


macro_teapots_header by Two Heads, on Flickr

wiki_binomial by Two Heads, on Flickr

macro_teapots_1 by Two Heads, on Flickr

macro_teapots_5 by Two Heads, on Flickr

macro_teapots_2 by Two Heads, on Flickr

macro_teapots_3 by Two Heads, on Flickr

macro_teapots_4 by Two Heads, on Flickr

macro_wires4 by Two Heads, on Flickr

9
Work in Progress/Tests / Re: METAPROCEDURALS
« on: 2021-03-25, 18:29:39 »
Damn, I knew you'd ask! ;)

it's one of Maxime Roz's free hdri's. This particular one is called "canada_montreal_nad_photorealism", great for probing, testing...etc

https://www.maximeroz.com/hdri-free-pack

10
Work in Progress/Tests / Re: METAPROCEDURALS
« on: 2021-03-24, 19:33:02 »
Do you hunt people who use new physical material Maru? ;)but seriously no, it isn't.

11
Work in Progress/Tests / Re: METAPROCEDURALS
« on: 2021-03-24, 14:10:28 »
Thanks mate, I appreciate it! :)

12
Inspired by Bertrand's "sad doodles" I made couple (rather useless) procedural metal/rock/meteorite type of renders.
For more visit: https://www.behance.net/jedrzejsobkiewiczviz
https://www.facebook.com/Wide-Perspective-110119871122440


proc_1 by Two Heads, on Flickr

proc_4 by Two Heads, on Flickr

c&c are warmly welcome!
thanks!

13
Gallery / Re: JUICY SALIF BY STARCK
« on: 2021-03-12, 17:08:14 »
Yep, somewhere between weapon and space ship ;) I's very famous design btw (circa early 90's), it's still one of the Starck's most recognizable  designs. Widely overused in cgi interiors (my bad).

14
Gallery / Re: JUICY SALIF BY STARCK
« on: 2021-03-12, 15:38:59 »
Thanks!

15
Gallery / JUICY SALIF BY STARCK
« on: 2021-03-11, 13:07:07 »
Hello there! ;)

Just few renders to share, simple studio setup.

cheers!
TH

check out my behance and facebook page for more:
https://www.behance.net/jedrzejsobkiewiczviz
https://www.facebook.com/Wide-Perspective-110119871122440


salif_wide_1 by Two Heads, on Flickr

salif_wide_2 by Two Heads, on Flickr

salif_wide_3 by Two Heads, on Flickr

salif_wide_4 by Two Heads, on Flickr


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