I can also confirm, the error occurs in max 2023 and corona9 (also vray6).
Not sure if it is max problem, renderer problem, or osl (however, osl seems to work fine in previous versions).
I was doing different tests with different material setups, original wparallax material setups use multimaps, I have tried without and it crashes but less ofthen.
A very strange thing is that wparallax original scene works perfectly fine with alot of constand tweaking and basically pushing everything to the limit, absolutely no crashes occur. Only when importing the planes into a new project scene, then the crashes might occur, sometimes it works just fine, and other times just randomly crashes. So, maybe the issue is with Material Edtior, because in a new scene, the materials are not yet loaded?
UPDATE: Just tested same scene in Max 2022 + Corona 9, there is no crash, works totally fine with all the tweaking of osl maps in material editor.