Author Topic: Crash with OSL wParallax  (Read 16079 times)

2024-09-28, 20:32:11
Reply #45

wparallax

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Thanks for also looking into this issue, I am in contact again with OSL dev, he will also try to do some more tests...

Hopefully, this problem can be fixed soon!

Makers of parallax maps
Art Maknev | wparallax.com

2024-10-08, 23:55:54
Reply #46

wparallax

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Hi guys,

Can you please try again to do some testing, but DO NOT use mouse to slide the distances, only try to enter the distances manually.  For me it only crashes when using mouse, manually entering numbers doesn't crash at all. 

Can you let me know what happens on your end?

Thanks!
Art
Makers of parallax maps
Art Maknev | wparallax.com

2024-11-17, 23:04:56
Reply #47

wparallax

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Big update, will be announced soon officially!

The problem with crashing issue was probably caused by the alpha masking to hide walls, and sliders for midgrounds.  It was creating too many random calculations.  So decision was made to split the OSL into two versions, one without the alpha features and one with, also dropdown fixed distances were introduced and will replace the sliders.  The two versions are SMP (Simple) this one is more stable, and ADV (Advanced) this one still has alpha masks to hide walls and may cause crash.  All the scenes will be updated with the SMP version, and if needed the user can switch to ADV to hide a wall, but when not needed, better to stick with SMP version.

Please give it a try with the updated Free Scene: https://wparallax.gumroad.com/l/YyRmU


One more thing, the 2K maps were added to the packs that had only 3K/1K, the 2K maps produce better performance than 3K and the quality is almost the same.



« Last Edit: 2024-11-17, 23:09:06 by wparallax »
Makers of parallax maps
Art Maknev | wparallax.com