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[Max] Corona Goodies - User Contributions / Re: Corona Randomizer
« on: 2023-12-04, 20:07:30 »I understand what you mean about using the existing translucency texture.
What I dont understand is does this differ from your first request? You said you wanted the diffuse to have a color correct that plugs into the translucency right? (The attached gif)
Also how does this work with Toms suggestion?
Edit:
Does this mean you need a separate button for example: Color Correct + Use Existing Translucency =
So this button would do what the Color Correct Diffuse button does - however applies it to your current existing Translucency texture.
Button: Color Correct + Translucency =
Current Functionality, this way if you dont have a model that has a translucency texture it creates it for you using the Diffuse texture
If you can, please send a screenshot of each scenario you expect. Not a gif, I dont know how to pause it and I end up taking screenshots and sometimes I miss the timing. (videos/mp4 are good too)
yes, when I wrote the first request, I should have thought a little longer :D my fault
From my perspective - the main goal of this script is to take ready-made vegetation materials (which can consist of a large number of materials inside a multi/sub-object, usually) and quickly assign a CCC map that will allow you to adjust the shades of foliage on all materials/models at once. Regardless of how this initial one material was created, (does it use a separate map for translucency or does it use a diffuse map passed through Color Correction for this purpose).
I don't know Tom's specific pipeline, whether he wants a script to help him create vegetation material from scratch, etc. Need to clarify this with him.
I'll attach screenshots in before/after format of what I expect the script to do in different cases.