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[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-08-04, 17:07:55 »Sounds great! Can't wait to see cloudy Corona sky for once :]
Like this?
disclaimer: early prototype ;)
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Sounds great! Can't wait to see cloudy Corona sky for once :]
Oh, now i got it, you need to change the ID Mode to "Pattern object". My bad, but maybe it's better to make it the default?
anyways I've already recorded the video, so I'll attach it :D
I can’t make a full-fledged example with a working case right now, I just recorded a short video, yes, it just cuts out everything that does not fit and leaves gaps
01. Chaos Cosmos assets using only .tx textures. The only benefit of this format is mipmapping. Does corona renderer support this internal mipmap instructions or it is currently used in "read only" mode ?
If corona have some internal benefits using .tx textures, it will be great to have the option in converter to convert classic jpg/png/tiffs to tx format. If not, then it will be great to have the option to convert tx textures back to common jpg file format.
+1.
If it was custom folder (like with in-built set of LUTs) would be perfect solution.
It would do two things at once:
- Delete the existing stuff.
- Add my own.
And it would be consistent how presets are done in most softwares including 3dsMax. Just a single-file per preset on harddrive, transferable to other PCs.
Besides, I mentioned a little earlier, but no one answered, in VFB it seems that the Refresh button does not work, it just does nothing when you click on it, maybe you should remove it and make vfb a little more compact in width?)
just tested one more time both in V-ray and Corona, in V-ray we can randomize textures of the pattern object by using MultiSubTex and it doesn't work for me with CoronaMultiMap in Corona for some reason, fix it pleaseCan you explain some more how exactly this is working? Could you share a material editor screenshot + the result you are getting in V-Ray?
and by the way V-ray has random rotation parameter, very handy)This is reported. :)
Yes, as far as I can tell from testing if you have corona pattern on a surface - like a planked floor, you can't put a decal on the generated planks. If you switch off the pattern mod the decal will project fine on the base object but when the pattern is on the decal wont project on the pattern geometry. Does that make sense? I suppose it might be the sequencing so that the pattern should generate first and then the decal projected on after but I'm not even sure if its possible?