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Messages - BigAl3D

Pages: [1] 2 3 ... 61
1
[C4D] Bug Reporting / Re: Cannot open the Cosmos Browser
« on: 2024-08-30, 20:43:33 »
While they fix the bug at its root, this may be helpful to you. I had that same error recently.

https://forum.corona-renderer.com/index.php?topic=43313.0

2
I don't remember having to download and install Cosmos separately. Probably delete the files I posted and re-install Corona. Might as well reboot for good measure. If it Cosmos shows up, it will then figure out the stuff you already downloaded and update if necessary.

Reach out to support if this is not correct.

3
[C4D] General Discussion / Re: team render error
« on: 2024-08-12, 15:49:24 »
I'm guessing you will be asked for details about the scene, C4D and Corona versions and, of course, detailed info about your system showing available hard drive space and how much RAM.

The "unknown error" is frustrating. Not sure if there is another log that has more details about what happened. This error is almost certainly on the C4D side. One thing Team Render doesn't like is using WiFi for rendering. Can overwhelm the connection.

4
[C4D] I need help! / Re: Chaos Cosmos Won't Load
« on: 2024-08-07, 23:00:06 »
These steps from support fixed it right away. Also, to my surprise, after Cosmos loaded back up it remembered any models I had previously downloaded. Nice.


Mac OS Steps:
Please uninstall Chaos Cosmos from Applications, then delete the cpkg.db and cpkg.meta files from your documents in the Chaos Cosmos folder. If they are not there, please open ~/Library/ApplicationSupport/Chaos/Cosmos/DB and delete them from there. However, those 2 files must be deleted before reinstalling Cosmos.

5
[C4D] I need help! / Re: Chaos Cosmos Won't Load
« on: 2024-08-05, 22:33:33 »
Didn't change a thing. Guess I'll have to open a ticket.

6
[C4D] I need help! / Re: Chaos Cosmos Won't Load
« on: 2024-08-05, 22:25:59 »
Thanks for the reply. Yeah, on Mac it's called the Activity Monitor. Searched for Corona, Chaos and Cosmos with zero results. Not sure that is unusual or not. Didn't know Cosmos would show up a separate process.

As I stated, I installed the latest daily just to see. Restarted C4D and still nothing. Maybe I'll reboot the system and check. Post back soon.

7
[C4D] I need help! / Re: Chaos Cosmos Won't Load
« on: 2024-08-05, 20:28:41 »
I was running release v12, but then download v13 daily just to see if it fixed my problem, but no. It did not.

8
[C4D] I need help! / ***SOLUTION*** Chaos Cosmos Won't Load
« on: 2024-08-05, 20:14:38 »
I was going to download a mode and the update message came up. I clicked update since it says it will only take a few seconds. After a few minutes, I canclelled it. Now all I get is this message when tryin to open Cosmos Browser:

"Cannot open the Cosmos Browser, because Cosmos Service is not running."

Any idea how to fix this?

9
[C4D] I need help! / Re: Slow Preparing Geometry
« on: 2024-07-21, 00:34:54 »
Turned of most displacement in the materials and changed the Displacement setting to World --- No difference at all.

Switched to Path Tracing. Lighting is Physical Sky and Sun object --- Cut the render time in half.  ***Edit*** I also turned OFF motion blur. I think that's the culprit. I think the default settings of 4 and 1 segments. Sigh.

10
[C4D] I need help! / Re: Slow Preparing Geometry
« on: 2024-07-20, 00:37:12 »
Just collected the project and checked out all the texture file. I did find one large file, almost 300 MB, that did not need to be that size. I resized and Photoshop and replaced. Still taking 9 mi. to prepare geometry. I'm sure there are many displacement maps on these cars. Is there a way to remove displace at render time or any other way?

11
[C4D] I need help! / Slow Preparing Geometry
« on: 2024-07-19, 23:50:02 »
I'm curious if there is a typical reason why a scene can spend a lot of time Preparing Geometry before actual rendering begins? The image below is my scene. A grid of cars in a Mograph Cloner set to Render Instances. These cars are relatively hi-res models.

Size of texture files?
Calculating displacement?

I'm at a loss to narrow it down. This is one frame of an animation where the vehicles flip up out of the floor. It will sit there for 8 minutes at Preparing Geometry and then as little as 4 min. to actually render.

Mac OS 13.6.7 Ventura
Corona 12 Build timestamp • Jul  1 2024 11:08:36

12
I found this answer on Core4d.com (formerly C4Dcafe.com).

"I believe this function has been broken since R25. Mtl files load fine in R19-R23. You may have to load each texture into the color channel manually."

I always keep older versions of C4D for the occasional issue like purchased models being too old to open in current version, etc. If your file isn't too large and you don't have an older C4D, I'd be happy to test it out for you.

13
I believe this is a C4D thing. The Corona Camera tag is mostly exposure settings. In the Render Menu at the bottom, you can find Lens Distortion that you can upload an image to set the distortion. I would also look up the Camera Calibrator tool. I believe there are some distortion settings there too. Not sure how robust these tools are, but as far as I'm aware, Corona doesn't directly handle Lens Distortion. ???

Good luck.

14
There is that one large EXR texture file, but if you have the RAM still shouldn't be a problem. In your first image, it is calculating displacement? I don't see it shown.

I think my issue was I used a purchased model and I modified it. Deleting some parts, but there was one vertex point sitting by itself VERY far from the model. This made the scene too large and either stopped rendering or caused the long calculation times. Don't know what your Object Manager looks like or how it's organized, but if you have a parent with a munch of mesh objects,

15
Read my last post above. Did you check that you don't have any objects or axis point very far from your scene center? Is there a specific error? Hard to tell without see the scene. If you can share privately, I'd be willing to take a look if no one else has any ideas. You would have to collect with assets of course.

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