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Messages - maru

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1
[Max] Bug Reporting / Re: Corona 11 crash
« on: Today at 16:25:01 »
Hi guys,

I have a similar issue with Corona 11.

Here is my topic.
https://forum.corona-renderer.com/index.php?topic=41611.msg219991#msg219991

On Friday I submitted my note to Chaos Help Center. I've still waiting for any response.

Adam
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https://www.instagram.com/terton_rendering/
https://www.behance.net/terton
https://www.terton.pl

Can you share your ticket number? I could not find anything under your forum email address.


For Misshurika the ticket number was #226825 and the issue was related to overheating. The system stopped crashing after undervolting the CPU which lowered the CPU temperatures from 90+ to ~75C.

Please note that Corona cannot directly cause a system crash. It can cause a 3ds Max crash, but if the whole system crashes (e.g. a blue screen or restart), that would point to things like hardware or driver problems.

2
[Max] I need help! / Re: License is NOT WORKING AGAIN
« on: Yesterday at 17:34:17 »
Resolved through a support ticket. Sorry for the inconvenience!

In case of payment/licensing issues, please always report them at https://support.chaos.com/hc/en-us/requests/new

3
For a fully invisible material, try using an empty Corona Rayswitch Material. It should not affect any effects in any way. Let us know here if it doesn't work.

4
[Max] I need help! / Re: Weird IP adress on DR server
« on: Yesterday at 16:37:07 »
Type this into the Windows Start Menu and press Enter: ncpa.cpl
Do you see only 1 network adapter there, or more?
If there is more than 1, it could mean that your DR Server picks up the wrong network adapter.
One solution would be to disable the network adapter which is not necessary (if possible) and try again.

Regarding RAM usage - where exactly do you see those numbers? If you mean in the VFB or in the DR Server window, then you don't have to worry about it. It's best to manually check RAM usage on the node. The numbers displayed by Corona are actually the commit size / physical RAM. The commit size is the amount of memory "reserved" by the OS, so it can often be larger than the actual physical memory and that's normal. See: https://forum.corona-renderer.com/index.php?topic=17892.0


5
Yes, this is the result of using LightMix - https://support.chaos.com/hc/en-us/articles/4528606952849-How-to-use-interactive-LightMix-in-Corona-for-3ds-Max

LightMix generates one render element per light and blends all of them in the VFB so that you can see the final result and tweak the intensities and colors of your individual lights.
If you delete those render elements, nothing bad will happen, but you will not be able to use LightMix any more.

6
Edge Map + Scatter is now reported as a feature request.

(Report ID=CMAX-928)

7
We have a similar task logged.

(Report ID=CMAX-915)

8
Thanks, I will check it ASAP.
(note to self: #231699)

9
We can surely log this as a feature request, but if you could share a specific use case, that would be awesome. :)

10
We have some possible improvements on this. We will perform some tests and let you know whether this specific issue is fixed or not. Stay tuned!

11
They will not. Converting a Corona Pattern to geometry would be as realistic as converting a reflection to geometry. :)

12
For things like legal/licensing questions, I would highly recommend starting a support ticket - https://support.chaos.com/hc/en-us/requests/new
We have dedicated teams who can provide you with accurate information on such topics.

14
Hello, we understand that texture baking is critical for some users, but unfortunately we need to prioritize many other features higher because they are more commonly requested and generally more in-line with the usual Corona use cases.

We have multiple tasks/feature requests related to texture baking logged in our internal trackers. If you have some specific request (e.g. specific render elements), please list them here and we will make sure to update those internal tasks.

15
Hello, we understand that texture baking is critical for some users, but unfortunately we need to prioritize many other features higher because they are more commonly requested and generally more in-line with the usual Corona use cases.

We have multiple tasks/feature requests related to texture baking logged in our internal trackers. If you have some specific request (e.g. specific render elements), please list them here and we will make sure to update those internal tasks.

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