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Messages - iMotion

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16
you can actually change BRDFs via maxscript, but the option is hidden from UI because it is generally not needed, and would complicate the UI

Most people (and you, particularly) said that GGX is good for metals. Most likely, for another types of mats we need another brdf ?Or GGX is something like just physical correct model and universal type?

P.S Will go wikipedia to study BRDFs )))

17
Are GGX brdf model are hard locked or can be changed to another type(blinn/phong/ward) ?
Thanks.

P.S Additional thanks for implementing estimated time option ;)
I thought it is not possible at all, even in another renderers (can be viewed only during animation rendering?)

18
QUESTION #2: About exposure and same CCM (coronacameramod).
Why it is better to lock Exposure setting when use CCM? As I see, it discredits real time exposure tweaking when rendering (the most powerful advantage of our lovely render engine ;)


19
Ok, I will get used to. Thank you

20
Hi, Ondra.
Couldn't be the better way, maybe, to: 1) implement 2 checkboxes - Force DOF on and Force DOF off. 2) Make default settings of corona with global DOF on?
Why I'm asking? I have a situation tonight: My transfer from 7.2 to 1.0 was a little hard, because I instaled 1.0 almost at 23.59 before A7.2 will dead =). I dont expected of such new features with DOF in 1.0 and when I start batch rendering and go to sleep, at morning I see that there are no DOF effect in all of my cameras at all.

21
As I understand, in earlier versions (like A7 etc) if we need to localy activate DOF in some camera, we just put CoronaCameraMod on it and no need to go to global camera settings. Now in 1.0 we have not such option in CCM, because there are no checkbox that activates DOF. Instead of it, I see checkbox which is deactivates DOF. Logicaly, first I need to go to global camera settings and activate DOF globaly and only after then I can switch it off (instead of switching ON) on some cameras? Thats the right way? Is it really simplier way then before?
I'm a bit confused =)

22
Gallery / Re: Doors manufacturing showreel
« on: 2015-02-17, 09:53:27 »
Thank you Roland

23
Gallery / Re: Doors manufacturing showreel
« on: 2015-02-17, 01:05:48 »
Another types

24
Gallery / Doors manufacturing showreel
« on: 2015-02-17, 01:04:43 »
Dont know why, but Internal resolution 4 instead of 1 are speed up my render times. All frames are 1.5-2 hrs. A7.2

25
Gallery / Kitchen
« on: 2015-01-02, 01:17:06 »
Happy New Year! Some new stuff from me

3ds2014+Corona+PS CC+some plugins

C&C are welcome

26
Gallery / girl's bedroom
« on: 2014-12-16, 14:14:31 »
Another one project. As part of 120 sq. meters private flat. Nothing special
Just corona sun & sky. 2hrs per each render.

27
Gallery / Re: Bedroom+Loggia
« on: 2014-10-22, 20:48:11 »
Okay, iMotion I'm wondering what you want to tell with your images.
It looks to much like a clean registration of a small space. The materials are great but the lighting could use more depth to show the small space appears bigger as it actually might be. If this is something you want to tell of course :)
The media is turned on so there must be somebody in the room but I can't see their is any life (except from the first image. Somebodies coffee is getting cold there).

So if you want some constructive critisism than I would say that you use the light and composition to tell a story not renders of a clean registration of a space.

Ok, thank you very much

28
Gallery / Re: Bedroom+Loggia
« on: 2014-10-22, 12:15:14 »
Applause you wait?
Minus to a karma...
UPing in gallery should be works

What you talking about? What applause?
I'm  asking about some advices.
Read my previous post, plz...

29
Gallery / Re: Bedroom+Loggia
« on: 2014-10-22, 01:11:45 »
UP )

30
Gallery / Re: Bedroom+Loggia
« on: 2014-10-21, 08:29:09 »
Hi..very nice renders...good work.

Thank you very much! )
Maybe somebody give advice what to do better?

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