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Messages - rowmanns

Pages: [1] 2 3 ... 95
1
[Max] Bug Reporting / Re: distributed rendering problem!!
« on: 2022-01-14, 16:08:07 »
Hi,

Sorry it's taken a while for me to get back to you. I have managed to reproduce this with your scene and I have added it to the bug report I mentioned above.

I'll let you know when I have some more information.

Rowan

2
[Max] Bug Reporting / Re: Corona DLL failing to initialize
« on: 2022-01-14, 15:07:16 »
Hi,

Can you be specific by "Latest version" which exact version of Corona are you using?

Rowan

3
[Max] Daily Builds / Re: Corona Slicer Material playground!
« on: 2022-01-14, 13:23:53 »
Hi,

is there any specific rule about the geometry that gets sliced with this new material?
I was testing it with a file where the mesh is imported from ArchiCAD (walls of the apartment) and as you may see in the attached screenshot it makes some weird spots here and there for some reason. It is same in interactive and regular rendering.
Fixed in the latest daily which you can find here: https://forum.corona-renderer.com/index.php?topic=33839.msg193862#msg193862

Let me know if you still have issues.

5
As promised, fixed in the latest daily build. You can grab it here: https://forum.corona-renderer.com/index.php?topic=33839.msg193862#msg193862

Let me know if you have any more issues.

Rowan

7
[Max] Resolved Bugs / Re: Corona VDB 7 vs 6
« on: 2022-01-14, 13:21:14 »
Hi,

We have fixed this in the latest v8 daily build. You can find it here: https://forum.corona-renderer.com/index.php?topic=33839.msg193862#msg193862

Thanks,

Rowan

8
corona-8-3dsmax-daily-2022-01-14.exe
  • General
    • Fixed "replace displacement" doing nothing when the decal does not have active displacement
    • Fixed: "Some objects in attached scene disappear in IR when moved (Regression)"
    • VolumeGrid - Fixed issue where scaling of the grid could lead to a change of the density
    • PhysicalMtl - Self illumination level is correctly reset when setting preset.
    • SlicerMtl - Improved capping avoiding artifacts
    • SlicerMtl - Shows warning when a material with displacement is included in the slicer
    • UVW randomizer and multimap can now use multiple randomization methods at the same time, instead of selecting just a single one. Note: The randomization seed has changed so scenes may render differently than in previous versions

9
Keep an eye on the daily builds thread ;)

10
[Max] I need help! / Re: Something went wrong
« on: 2022-01-13, 17:21:36 »
Hi,

We'll try to render the scene again in these versions of Corona and 3ds Max. But I would bet the issue is caused by the system running out of RAM.

I'll let you know our findings, otherwise the only things I can suggest are either simplifying the scene or upgrading your RAM..

Sorry to not have better news.

Rowan

11
Hi,

What CPU are you using? Is it different to that of your colleagues?

Rowan

12
[Max] I need help! / Re: Something went wrong
« on: 2022-01-13, 13:42:07 »
Hi,

So in this case it's a little difficult for us to diagnose the issue. We tried rendering this scene on one of our machines with plenty of RAM and it rendered just fine.

Weird stuff like this can definately happen when you run low on RAM during rendering. To be honest I am surprised that it didn't crash.

Can you provide which 3ds max and Corona versions you are using, so we can try on the same versions here just to make sure.

Corona Scatter doesn't have a "limit to area" option yet. I assume you are using ForestPack?

Rowan

13
My Russian is a little rough, please stick to English here :)

We'll need to reproduce it here in order to be able to fix it. Is there a specific frame where the NaNs appear?

Cheers,

Rowan

14
Hi,

Is there some specific frame this is happening on?

Thanks

15
[Max] I need help! / Re: Hair and fur. Hide base mesh
« on: 2022-01-12, 17:04:15 »
Hi,

That's interesting. Maybe something changed in 3ds Max, that's from way back in 2012 and it's more than possible that something in Max changed too.

It seems you have a workaround already, so if you're happy with that then I won't dive any deeper into it at the moment :)

Thanks,

Rowan

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