Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - PROH

Pages: [1] 2 3 ... 80
Hi. Just tested it with max 2020 and Corona 8.2, and it seems to work as expected.

Remember that "Map fixed" means that black will be "From" value and white will be the "To" value. But with "Legacy" black will be 0% and white will be 100%.

Your scale-settings is from 40% to 50%, so "Map fixed" will be less visible than "Legacy".

Hope it helps

[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-07-22, 18:42:21 »
Hi. I would really like to have the Clouds that's in the newest Vray. Wanted this for years.
Why aren't this on the list?

Hi. No. I do not have an active V-Ray license. But as shown in the picture, the problem is visible in 3dsMax display too.

Just wanted to note, that I have downloaded more than 50 Cosmos-models from Human Alloy, and so far only 2 seemed OK. I have also seen this problem in models from other vendors, but not as consistent as this.

Hope it helps.

[Max] Bug Reporting / Cosmos issue with Human Alloy models
« on: 2022-06-28, 15:19:29 »
I got a problem with almost every 3d-model from Cosmos made by Human Alloy. Aperently the models lack smoothing groups, as it shows on the attached picture.

So far I've only downloaded 2 models from Human Alloy without this problem. The only way to fix it I have found so far, is to apply a mesh-modifier to the proxie, weld all vertices, and auto-smooth the mesh.

I think something has gone wrong in the process of creating the proxies.

Hope it will be fixed soon.

[Max] Bug Reporting / Re: Displacement problem
« on: 2022-05-19, 02:08:41 »
Looks like flipped faces are causing the problem.

[Max] General Discussion / Re: Corona 8 round edges
« on: 2022-04-25, 19:22:50 »
Yes please :)

[Max] Daily Builds / Re: Corona render 8 splotches
« on: 2022-03-28, 12:08:28 »
IIRC there was similar reportings when using 4K. I think the problem was solved bu using UHD instead.

Hope it helps

+1000 for that. Absolutely needed for a long time.

You need to change CXR to EXR.

[Max] I need help! / Re: geosphere as background
« on: 2021-12-18, 19:57:22 »
An empty GI slot = black light.

[Max] I need help! / Re: geosphere as background
« on: 2021-12-18, 19:12:12 »
You need to put the "emit off" material into the GI slot in the Ray Switch material.

Much needed :)

[Max] General Discussion / Re: Corona Sun darker than sky
« on: 2021-11-05, 19:32:32 »
Hi. Looking at your render, I can't see any shadows nor direct light, so it sure seems wrong.
Is the Sun and Sky intensity set to 1 and "ON"?
Do you have more than one Sun in the scene?
Can you show your setup and settings?

Yes. From the help file:
"The first item in the Modifier List is a toggle called Use Pivot Points. This toggle is available only when multiple objects are selected."

Here's a link to the page:

Hope it helps

Pages: [1] 2 3 ... 80