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[C4D] Resolved Bugs / Re: Possible Bug
« on: 2023-03-18, 19:26:40 »
Just wanted to add something new I just discovered on this topic. I sent a job to the Render Queue which showed an error and listed a lot of missing assets the queue, even though they are all linked properly.
I just discovered that if you go in the Project Assets Inspector, select all your assets and hit the Consolidate Assets option, C4D will collect everything and save just the assets to a new folder. No sign of that random-named texture map I was seeing with the materials that used Corona Bitmap node.
Two caveats to this "workaround". The consolidate option did NOT collect the .vrmesh for the Cosmos model I added to this test scene or the HDRI for some reason. Still much faster than replacing materials on the other system/farm where the rendering will take place.
The last point is C4D's assets inspector will show the warning icon that the assets are there, but have the wrong path. Just a quick asset re-link and ready to render.
I just discovered that if you go in the Project Assets Inspector, select all your assets and hit the Consolidate Assets option, C4D will collect everything and save just the assets to a new folder. No sign of that random-named texture map I was seeing with the materials that used Corona Bitmap node.
Two caveats to this "workaround". The consolidate option did NOT collect the .vrmesh for the Cosmos model I added to this test scene or the HDRI for some reason. Still much faster than replacing materials on the other system/farm where the rendering will take place.
The last point is C4D's assets inspector will show the warning icon that the assets are there, but have the wrong path. Just a quick asset re-link and ready to render.