23
« on: 2023-04-21, 17:06:07 »
I was trying out the Corona Proxy object to see if it would be useful for me. I have a couple issues with it. First of all, having to go and export as an .cgeo file any object you want to use in another scene as a Proxy would seem to be a big issue for anyone with large libraries of objects.
Second, none of the materials come into the new scene. That article says "To resolve this, simply copy and drag only the material tags onto the proxy object." which sounds simple, but in my test, the .cgeo file I imported did not bring ANY of its materials. I see it says to copy them. Ok, so I opened the other model, selected all objects in that group (middle mouse button), selected all the materials, pasted them into the scene with the proxy. As you can see, the results are slightly off. Good chance I don't understand everything about Proxies, but didn't expect this.
The top image is the Acura in it's own setup scene. Now I have to add that the UVs for this vehicle are a mess, but since I'm not good at UVW mapping, I can get buy with Cubic in most cases.
EDIT: Looking at my scene again, I thought by dragging the materials from the original onto the Proxy object, Corona would recognize each material and all would be good. Well, let's take the silver car paint. Corona assigned it to slot 8, but I saw that it really should be slot 24. The carpaint is a layered material, which normally wouldn't be on the actual model. The Proxy has all three materials in addition to the layered one. If I delete the extra three, it shifts all the other materials up three slots and it's a big mess.
There has to be a lot that I am missing about this workflow.