Author Topic: Daily builds version 2  (Read 135317 times)

2018-03-12, 15:15:34
Reply #360

NicolasC

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I totally get your point here Ondra. Different people = different needs etc etc... As far as I'm concerned, I was not especially negative, just a bit disappointed.. Some long terms bugs/feature, that I consider crucial are still in the pipe, version after version and that's kinda frustrating. That's all. Most of us do not intend to be agressive/offending, we're just trying to push for these features/fix to be addressed and don't fall in the abyss. That said, Corona is getting better and better and even if I don't consider that feature a must have compared to some others, that's still a great step forward and it will for sure be beneficial to my workflow. So keep up the good work :)

Nice summary, Fluss :)
Nicolas Caplat
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2018-03-12, 16:53:08
Reply #361

Monkeybrother

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Could we get an IR window that doesn't open to full render size when IR is started for the first time? I'd be happy if v2 contained just that one fix.

2018-03-13, 21:28:36
Reply #362

ihabkal

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hidden items are still rendering in the 13th version please fix

2018-03-14, 04:17:56
Reply #363

Bormax

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hidden items are still rendering in the 13th version please fix

Maybe you have "Render Hidden Geometry" ticked in Common tab of Render Setup dialog?

2018-03-14, 04:24:55
Reply #364

Christa Noel

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hi Ondra, its okay, whatever you do you will not get a negative feedback from me unless you remove the cute round yellow smiley face from my coronaVFB ;)

2018-03-14, 09:44:24
Reply #365

twcg

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any news on the very high memory consumption when rendering large stills?
imho, this is one of the biggest problems in production...
i have just looked at the trello-roadmap and it seems that this will not be solved in v2? :/

2018-03-14, 11:18:16
Reply #366

LorenzoS

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Quote
any news on the very high memory consumption when rendering large stills?
imho, this is one of the biggest problems in production...
i have just looked at the trello-roadmap and it seems that this will not be solved in v2? :/

+10

2018-03-14, 12:35:42
Reply #367

Jens

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Quote
any news on the very high memory consumption when rendering large stills?
imho, this is one of the biggest problems in production...
i have just looked at the trello-roadmap and it seems that this will not be solved in v2? :/

+10

Same here, I'm stunned that I'm almost maxing out my 64gb on some stills. I talked to the owner of one of the larger local studios here and they are even considering going back to Vray because of this. I probably wouldn't go that far, but it is a concern for sure ;)
My small 3D model shop: www.ikonoform.com/shop
My arch viz blog: www.ikonoform.com/blog

2018-03-14, 13:00:20
Reply #368

Dionysios.TS

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Hi all.

With the latest daily build 8th march 2018 I get no Estimated Remaining is off... No numbers at all... Any clues?

Thanks!

Dionysios -

2018-03-14, 19:12:08
Reply #369

rendertime

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Guys can there be a an update txt file a change log please saved with the daily Builds

Just seen the new change log channel lol .. fuck

2018-03-15, 04:33:21
Reply #370

shortcirkuit

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agreed - RAM issue is a pain!  with vrya i was able to use older cpus with 12gig ram.  Theyre useless now with corona as they wont render anything because of the RAM limit.
Something like this should be 1st priority.

2018-03-15, 04:51:45
Reply #371

iancamarillo

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yeh im concerned about the GPU wishlist being 1st. I like how corona approached program design in the past

2018-03-15, 21:48:05
Reply #372

ihabkal

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hidden items are still rendering in the 13th version please fix

Maybe you have "Render Hidden Geometry" ticked in Common tab of Render Setup dialog?

Oooops! I'm an idiot! Thanks :)

2018-03-17, 20:39:24
Reply #373

cgiout

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Having problems with daily dated 16th March and Vray scene.
Opening material editor 3dsmax crashes.

2018-03-17, 22:59:19
Reply #374

Javadevil

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Does the latest build convert vray materials without vray installed ?
Having a look at the latest changelog thats what it sounds like to me.


Quote
2018-03-13, 18:37:14
Added support for VRayMtl
Everything supported by converter script is also supported
Works even without V-Ray installed
Warning about unsupported version of VRayVolumeGrid and/or PhoenixFD split into two separate warnings to more clearly indicate what is wrong
Added support for PhoenixFD motion blur