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Messages - rowmanns

Pages: [1] 2 3 ... 103
1
[Max] Daily Builds / Re: Tonemapping playground!
« on: 2022-05-02, 16:40:17 »
Hey guys.  Love the new tonemapping so far.  ACES OT and then season to taste with the tone curve seems to be the one for me.  ACES OT clips the highlights just a bit too much for my liking but that can be easily brought back with the Tone Curve operator.  Lovely stuff.

One thing that would be nice would be to have a histogram visible in the framebuffer without needing to add a curves operator and then click another button to open the curves window.  I'm not talking about something i can adjust, just a visual representation of the histogram that reacts to any changes I make in the tone curve operator for example.

Also I've had a couple of instances where saving a tone mapping config and then loading it again, results in a completely random stack of operators being loaded.

Just to add to this it appears some of the operators affect visible HDRI backgrounds a little to strongly, for example, if there is visible vignetting in the HDRI, adjusting the shadows of the Tone Curver operator seems to affect the vignetting and even some midtone, whilst the vignetting is technically a shadow, it's nowhere near the 'darkest' parts of the image.
Hi,

We can log those as feature requests.

Regarding the bug of saving and loading the tonemapping config. Do you have a scene where this is reproduceable?

If so I'd like to take a look.

Thanks,

Rowan

2
Hi,

Sorry it's taken a while to get back to you. I have managed to reproduce this in your scene with max 2018 and older.

I will log this as a bug and let you know when I have some more information.

Is it possible for you to use a newer version of 3ds max as a workaround in the meantime?

Rowan

(Report ID=CRMAX-1586)


5
[Max] Resolved Bugs / Re: Chaos Scatter asks for license
« on: 2022-04-27, 17:07:44 »
Hi,

Glad there was a quick fix :)

Rowan

6
[Max] Bug Reporting / Re: internal error wxWidgets
« on: 2022-04-27, 12:55:24 »
Hi,

This is a very strange error which we have not been able to consistently reproduce. If you have a scene where this happens consistently would you be able to send it over?

Secondly, are you doing something else in the background? I.e. switching to a browser/other software from time to time?

Thanks,

Rowan

8
Hi,

This is fixed in the latest version of ForestPack.

Rowan.

10
[Max] Resolved Bugs / Re: UVW Randomizer Bug ?
« on: 2022-04-27, 11:06:12 »
No problem. I'll move this one to resolved then :)

11
Is it possible the share the scene with just the cameras and the LUT that's being used?

Sent via private uploader.
Can you also send through the LUT files?

Thanks,

Rowan

12
[Max] Resolved Bugs / Re: UVW Randomizer Bug ?
« on: 2022-04-26, 13:57:36 »
Hi,

So I can provide a bit on info here.

This is in fact expected. "Instance" randomization is based on a node name and will change when the node is renamed, unfortunately there is no way around this.

Thanks,

Rowan

13
Hi,

Thanks for reporting this. We have it logged.

Cheers,

Rowan

(Report ID=CRMAX-1450)

14
[Max] Daily Builds / Re: Tonemapping playground!
« on: 2022-04-20, 12:53:16 »
Quote
Hi,
I noticed that corona8 does not recognize the Tone Mapping of corona7.
A rather boring problem, often having to reuse or modify files made with corona7.
Is there a solution to this or at least a script?

thank you

as not said, it works except for lut.
Hi,

I don't quite undertstand, can you please explain what the issue is?

Rowan

15
Hi,

Excellent! I'm glad that worked for you :)

Rowan

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