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Gallery / Re: IZARO HOUSE MX
« on: 2024-07-01, 16:28:29 »
Nice images! Great job!
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Hello James Vella,
I've been using photogrammetry for a long time, for the Palace of Versailles, INRAP, CMN and other major French organizations, for heritage digitization. It's a functional technology, but it requires a lot of resources, first for capture, then for digitization, then for optimization. And some elements can't necessarily be optimized; they have to be reworked. Vegetation, for example. Don't hesitate to try out gaussian splatting, you'll be surprised by the results. It's quick to set up, with only 80 photos in my example, it's very light, 1M vertex for the whole neighborhood, it's quick to generate, 1 hour of calculation on a 3080ti, and the rendering of vegetation and details is very interesting. It's very complicated to get this quality so quickly in photogrammetry, which is why the organizations I work for are also very interested in this technology, but it can also be applied to archviz, when Corona will be compatible!
Here's a quick experiment with Corona rendering,
https://adnfamily.com/studio/barety.html
Thank you & have a nice day!
Best regards.
_
sounds exciting....
@devs - can i ask something, one thing that has bothered me for years and i dont know the mechanics of what goes on behind the scenes in terms of code. But the heavier a scene gets, the more longer it takes for parsing/IR to work. Sometimes, on repeated IR activation's, it takes over 20 seconds or so on heavier scenes. Now, i assume its taking longer obviously due to geometry/poly count + the increase in textures etc.... if this is the case, wouldnt it be possible to pre-load these (cache) them in so that it starts quicker? & any NEW geometry/texture additions should be calculated from scratch and loaded into cache? again, i have no idea about code and its way out of my depth but i was just wondering if it was at all possible.
Because the thing is this. I moved to Corona many moons ago due to its ease of use. It got rid of the technical aspect that vray had in terms of scene setup/settings. It just works. However, with heavier scenes, i feel as though there is a bottleneck in terms of optimisation. Scenes get heavy and slow, IR works poorly and we are left to our own devices to figure out how to optimise. Scenes tend to feel 'dirty' if that at all makes any sense. Apart from what i mentioned above and ive said this before, it would be awesome to also, in the short term, provide a dignostic tool to help us understand where teh bottle necks are. WHY the IR is taking long - is it a 320MB TIF file? is it loading multiple proxies or a 300,000,0000 polygon item that has turbosmooth set to show only during render (which has a iteration of 5) - a diagnostic tool is somehting that i feel can be achieved relatively easy as its jsut data, data that is currently understood by Corona - we just need it transposed to meaningful and clear text to us, the users....
anyway, hope this all makes sense.Just lots of stuff needing doing before a daily comes out, big blocks of code that can't be released in stages; and then in combination with the last week or so being full of statutory holidays meaning things move to next week or so. On the plus side, should then mean a lot in that next update, including the first appearance of "export to Vantage" functionality.
Just lots of stuff needing doing before a daily comes out, big blocks of code that can't be released in stages; and then in combination with the last week or so being full of statutory holidays meaning things move to next week or so. On the plus side, should then mean a lot in that next update, including the first appearance of "export to Vantage" functionality.
i must say, in all these years, activity around dailies has been abnormally quiet - is something going on?
I think moving legacy materials from CML to Cosmos without converting them to physical, would be a crime.
I know a lot about children bicycles though.