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Messages - shortcirkuit

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2
Hi Aram

Any word on if and when this may be implimented?

This tool is fantastic for helping to narrow down the objects with unnecessary displacement/crazy resolution textures etc. but would be even more helpful if there was an option to select the objects listed/put the material into the material editor, resize textures.

Sorry for the delay, this is reported now.
(Internal ID=1309707354)

3
very true mate thankyou - it does help but a more indepth one would be beneficial (ie showing what is causing bottlenecks)

sounds exciting....

@devs - can i ask something, one thing that has bothered me for years and i dont know the mechanics of what goes on behind the scenes in terms of code.  But the heavier a scene gets, the more longer it takes for parsing/IR to work.  Sometimes, on repeated IR activation's, it takes over 20 seconds or so on heavier scenes.  Now, i assume its taking longer obviously due to geometry/poly count + the increase in textures etc.... if this is the case, wouldnt it be possible to pre-load these (cache) them in so that it starts quicker?  & any NEW geometry/texture additions should be calculated from scratch and loaded into cache? again, i have no idea about code and its way out of my depth but i was just wondering if it was at all possible.

Because the thing is this.  I moved to Corona many moons ago due to its ease of use.  It got rid of the technical aspect that vray had in terms of scene setup/settings.  It just works.  However, with heavier scenes, i feel as though there is a bottleneck in terms of optimisation.  Scenes get heavy and slow, IR works poorly and we are left to our own devices to figure out how to optimise.  Scenes tend to feel 'dirty' if that at all makes any sense.  Apart from what i mentioned above and ive said this before, it would be awesome to also, in the short term, provide a dignostic tool to help us understand where teh bottle necks are.  WHY the IR is taking long - is it a 320MB TIF file?  is it loading multiple proxies or a 300,000,0000 polygon item that has turbosmooth set to show only during render (which has a iteration of 5) - a diagnostic tool is somehting that i feel can be achieved relatively easy as its jsut data, data that is currently understood by Corona - we just need it transposed to meaningful and clear text to us, the users....

anyway, hope this all makes sense.

Just lots of stuff needing doing before a daily comes out, big blocks of code that can't be released in stages; and then in combination with the last week or so being full of statutory holidays meaning things move to next week or so. On the plus side, should then mean a lot in that next update, including the first appearance of "export to Vantage" functionality.

The new Pulze SM has an update that does a diagnostic like this. It's nothing special, but for you it might be a good start...

4
sounds exciting....

@devs - can i ask something, one thing that has bothered me for years and i dont know the mechanics of what goes on behind the scenes in terms of code.  But the heavier a scene gets, the more longer it takes for parsing/IR to work.  Sometimes, on repeated IR activation's, it takes over 20 seconds or so on heavier scenes.  Now, i assume its taking longer obviously due to geometry/poly count + the increase in textures etc.... if this is the case, wouldnt it be possible to pre-load these (cache) them in so that it starts quicker?  & any NEW geometry/texture additions should be calculated from scratch and loaded into cache? again, i have no idea about code and its way out of my depth but i was just wondering if it was at all possible.

Because the thing is this.  I moved to Corona many moons ago due to its ease of use.  It got rid of the technical aspect that vray had in terms of scene setup/settings.  It just works.  However, with heavier scenes, i feel as though there is a bottleneck in terms of optimisation.  Scenes get heavy and slow, IR works poorly and we are left to our own devices to figure out how to optimise.  Scenes tend to feel 'dirty' if that at all makes any sense.  Apart from what i mentioned above and ive said this before, it would be awesome to also, in the short term, provide a dignostic tool to help us understand where teh bottle necks are.  WHY the IR is taking long - is it a 320MB TIF file?  is it loading multiple proxies or a 300,000,0000 polygon item that has turbosmooth set to show only during render (which has a iteration of 5) - a diagnostic tool is somehting that i feel can be achieved relatively easy as its jsut data, data that is currently understood by Corona - we just need it transposed to meaningful and clear text to us, the users....

anyway, hope this all makes sense.

Just lots of stuff needing doing before a daily comes out, big blocks of code that can't be released in stages; and then in combination with the last week or so being full of statutory holidays meaning things move to next week or so. On the plus side, should then mean a lot in that next update, including the first appearance of "export to Vantage" functionality.

5
i must say, in all these years, activity around dailies has been abnormally quiet - is something going on?

6
hey mate - im using max 24 with the last official corona release.

hi team - im still getting that issue when in IR mode, the IR keeps in this motion UNTIL i click off screen (ie another window program) and then IR resumes.  It seems to be with forest pack objects.

Hi, which version of 3ds Max are you using? I am asking this question because we had some similar reports in the past and it always happened with 3ds Max 2022. If you are using this version, one solution would be to update to a newer one.
Also, did it start happening only after you installed a daily build? It never happens with Corona 11 HF2?
Other than that, I can only recommend submitting a new support ticket and sharing the scene with us: https://support.chaos.com/hc/en-us/requests/new

7
yeah i know thanks - but we shouldnt have to!  its been an ongong issue thats been here before and im not sure what exactly causes it - could it be forest pack?

had these a bunch of times, you can hover your mouse over the 3dsmax interface, just not on the viewports for it to restart


8
hi team - im still getting that issue when in IR mode, the IR keeps in this motion UNTIL i click off screen (ie another window program) and then IR resumes.  It seems to be with forest pack objects.

9
i think we get to a point in our career where we know Max/Corona very well and diagnosing issues.... a tool like this would be awesome!  even to optimise a scene and be well prepared for 3ds max scenes

I personally like the idea because especially in arch-viz scenes can get rather large which obviously has an effect on parsing times.

That said typically what increases scene parsing times is just loads and loads of geometry. It does help a ton of its instanced but even then it, from my understanding at least, isn't trivial to place all the geo in places. I would assume that if you turn a couple of those heaviest forest packs off things will get speedier but I already know you know that so this is kind of useless advice probably :)

If I may I'd suggest a +1 on RecentSpacesSam's feature suggestion thread there. That way we can keep better track of how many people are interested in this particular feature.

10
thanks so much
Thanks, I will check it ASAP.
(note to self: #231699)

11
hey mate - i reverted to a previous scene, imported models that i did make within the daily, and it still crashes?  not sure what to do?
i did submit a ticket - if you could please review?

thanks all - however now that i revert back to the HOTFIX, it still crashes - but not when i select camera - after or during a render now.

Is there some diagnostic tool i can view or file dump to see where and what is causing?

Did you save a file with a Corona 12 daily build and then load it in Corona 11? Sorry, but that won't work.
You can capture a minidump and send it to us for analysis, but if what I wrote above is your scenario, then there is nothing we could fix: https://support.chaos.com/hc/en-us/articles/4649117083409-How-to-report-issues-3ds-Max

12
thanks all - however now that i revert back to the HOTFIX, it still crashes - but not when i select camera - after or during a render now.

Is there some diagnostic tool i can view or file dump to see where and what is causing?

13
i dont know whats happening today but everytime i create a corona camera, it crashes the scene!  latest daily.

14
Thanks so much mate - i hope Corona could help with a better diagnostic to help[ assist with whats causing bottle necks

15
Hi guys

I have a scene which isnt HUGE, but a decent size.  7 or so forest packs, railclone roofs.  WHen i do IR, it just seems to take forever.  I have a ryzen 5995wx with 256gb ram so theres plenty of power there, just not sure if theres a tool or something in corona to help diagnose where the bottleneck is?

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