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General CG Discussion / Re: max 2025 selection of objects goes wrong
« on: 2025-02-14, 13:32:03 »
Good tip, thanks - I did try this but without any luck unfortunately :(
Very frustrating
Very frustrating
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You dont need to learn blender, you can just click file>import and then click the UV tab at the top, would be a fast way to just rule it out.
I have exported glb's that use color instead of texture that work just fine but probably not in the same use case as you. The video in my first post on this thread you see me do it with glass and metal objects.
If you want just upload your 2 test glb's I can take a look.
Did you try import into blender and check the uv's. I see in your second image no id's for texture (since there are none).
Also, what happens when you assign a default gltf material and export (with no textures)?
The above is definitely a bug, thanks for bringing it up.
I reproduced it and it is reported now.
The solution is to select an object which does not have CoronaPatternMod applied, and then select object with pattern. The select and move will work fine afterwards.
(Report ID=CMAX-1430)