What a discussion :- )
For anyone interested why the confused (and wrong) Blender video keeps mentioning "sRGB" as culprit instead of what actually is ( lack of tonemapping ), is that sRGB is both color space... and gamma encoded color space. sRGB curve roughly matches (like 99perc.) to gamma 2.2 curve.
So when in CGI sRGB is mentioned, it's usually just linear x 2.2 gamma multiply, our regular displayed viewport/framebuffer.
sRGB has of course nothing to do with tonemapping (it doesn't do any, it just applies gamma curve), or dynamic range at all.
sRGB is still shit, but because of its limited color gamut, it's old color space and 3dsMax is making users with quality display devices suffer because it lacks color management. But nothing to do with tonemapping or photorealism.
The implemented version of ACES in blender is imho not ideal, and I wouldn't consider it as ultimate solution as it relies on presets. Either full version of ACES filmic makes sense, like Unreal 4 did, but it's sadly quite complicated as it has lot of parameters that are not very intuitive for average person used to single highlight compression value. Although it can still keep default look.
The issue with presets is like Romullus write above...they are situational and already quite defined looks. Not starting point for any post-production.
But still I do agree with this thread, nice tonemapped look (but not post-processed) should be starting point in modern renderer. It's like .raw vs jpeg from DSLR, even .raw by default is interpreted as quite non-linear in most packages (although you totally can extract fully flat or linear look through dcraw), just lacking the agressive s-curve and HSL mods done by each manufacturer as their preferred tonal curve.
Some practical idea: Ditch the current filmic, it's just not working at all. It's very weirdly behaving, the shoulder is not very pleasing and the shadows are somehow oddly exposure dependent.
The current Reinhard could be improved a lot, it flattens the mids too much but worst it just washes the blacks away completely.
And let's fix the white balance first :- ) No one asked for tint to be additive overlay. Without it every image other than 6500K in Corona suffers from green or purple tint.