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Messages - gracelorn

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1
OK, it's good to know it's not a bug. Thanks.

2
Hi guys,
I am using Corona 1.3 release.
As you can see in the attached images, the displacement looks odd in the interactive rendering window, but it renders fine. Also, I noticed that displacement precomputation (in interactive mode) doesn't use all of my 4 cores and takes quite long.


3
Work in Progress/Tests / Re: Volumetric translucency
« on: 2014-04-01, 18:48:44 »
Does this have anything to do with April fool's day? Just wondering :)

4
[Max] General Discussion / Re: what's the true?
« on: 2014-02-15, 23:04:46 »
GPU is lamborghini, CPU is tractor. What is faster?

A Lamborghini tractor :)

5
[Max] Resolved Bugs / Re: Problem with VBF
« on: 2014-02-15, 11:48:06 »
This is strange, because I too have Windows 7 64bit and I have never ever experienced this problem.

6
[Max] General Discussion / Re: tree Translucency
« on: 2014-02-14, 12:40:23 »
Well spotted, astudio ;) Looks like the texture is flipped.

7
[Max] I need help! / Re: car in the air
« on: 2014-02-07, 23:26:15 »
Is there anything Youtube doesn't have a tutorial for these days? lol

8
[Max] General Discussion / Re: True GI: Corona vs V-Ray 3.0
« on: 2014-02-07, 13:16:19 »
The thing with VRay is that it is already used by many studios worldwide in their well established production pipelines, and ChaosGroup cannot change things radically, they have to stick to what people are used to. This is why they only add or try to improve certain features, but they cannot change or remove them completely because it may affect the usual workflow for some of their customers. Also, I think it sells pretty well as it is, so why bother changing things dramatically?

9
[Max] General Discussion / Re: True GI: Corona vs V-Ray 3.0
« on: 2014-02-07, 10:21:01 »
Faster or not, VRay still has crappy shading and colour mapping that haven't changed in years. All materials end up looking like plastic, and the lighting is bleak and flat. To me, it's VRay's fundamental flaw. They need to rewrite their shading core (if there is such a thing), not add another type of SSS material or funny buttons to the interface. I can always tell if a picture was rendered with VRay, its so recognizable (in a bad sense) and is never completely photo-real. Corona, on the other hand, produces stunning images in comparable times, and sometimes it's hard to tell whether you are looking at a photo or a render. That's why I love it so much ;)

10
General CG Discussion / Re: Vray 3.0 open beta
« on: 2014-02-04, 21:15:11 »
Do you know what sort of limits have been placed on the demo?

The only limit I've seen so far is watermarks. But there may be other restrictions which I haven't noticed yet.

11
Gallery / Re: My test
« on: 2014-02-01, 22:58:25 »
The standard Blend material works fine with Corona.

12
[Max] General Discussion / Re: CML
« on: 2014-01-31, 18:46:04 »
I would get rid of the lower extruded bits, but keep the upper ones. I think they are what makes this model so unique and recognizable. Also they may be helpful in evaluating refractions.

13
[Max] General Discussion / Re: CML
« on: 2014-01-30, 11:48:24 »
I like the idea of combining the two models. Now it has larger smooth surfaces and still looks good and unique. I would also flatten the sloped base and maybe fix the UVW mapping. But Rawalanche is right, we need to get Volden's permission to do that.

14
Try setting Max. sample intensity to the default value of 20.

15
I am not sure, but I think inserting the CoronaMapOutput map between the bitmap and the material opacity slot might help. It worked for me, at least.

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