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corona-8-3dsmax-RC3.exeChaos Scatter- To fix some internal issues, we broke backwards compatibility of Scatter with previous Corona RCs. Make sure you have installed the newest versions of both..
- Unified behavior of importing presets (from Chaos Cosmos) w.r.t. target (distribute-on) objects. Multiple target objects can be used at once (with Drag&Drop or via the Import button).
- Scatter can now activate Corona trial, if Corona is set as current renderer in 3ds Max.
- Include/Exclude spline list no longer offers the [...] button, as that standard 3ds Max dialog cannot select splines.
- Fixed Near and Far falloffs of Include/Exclude splines to respect display units set in 3ds Max.
- Fixed edited instances not to clear on scene load when the scene uses a density map.
- Fixed freezing dialog about too many selected instances.
- Fixed incorrect number of polygons displayed in the Info rollout for model objects with modifiers.
- Selecting particular clipping camera automatically switches to appropriate clipping mode.
- Changed label of the normal alignment spinner in scatter UI to 'Normal vs. Z'.
Tonemapping- Collapseable operators no longer remain expanded even after reset
- Improved tooltips of tonemapping parameters
- Tonemapping now asks for confirmation when the RESET button is clicked
- Fixed tone mapping LUT file format filter (now it displays both .cube and .3dl formats)
- Optimized UI update after tone mapping operator re-ordering
- Improved formatting of the tooltips in the new UI (tone mapping, color picker)
- Fixed Advanced Filmic operator unmapping function
Cosmos- Cosmos assets with more than 500k polygons are now imported with visualization set to wireframe box
- Fixed an issue with drag and drop of Scatter assets from Chaos Cosmos to an existing geometry
- Fixed issue where some 3D models with metal materials import incorrectly from Cosmos
General/Bugfixes- Fixed crash when opening a new scene after exporting scene to standalone with DR enabled
- Fixed IR not updating with camera translation
- Added support for TexOutput map used by some Cosmos assets in Cosmos importer
- Fixed dialog title of Corona color picker
- Corona logo displayed when docked IR is not running replaced with the rebranded one
- Improved Color Picker performance in Light Mix
- When a Corona license is active, the “Activate License” button in the About rollout of render settings is replaced with a button that opens online helpdesk
- Fixed occasional crash when using displacement
- Added flipping of green normal channel on normal maps imported from VRMat to get results consistent with V-Ray
- Fixed freeze during parsing of animated xref'd camera with motionblur in IR
- Fixed incorrect link to contact support in Corona converter error messages
- Fixed issue where using scene heavier than 4GB would freeze distributed rendering
- Improved parsing times of scenes with large number of instances with displacement
- Fixed LightMix auto-setup failing to detect hidden lights as instanced
- Improved error message shown when displacement wants to create an extreme number of vertices
- Fixed viewport issues caused by combination of CoronaDecal and 3dsMax helpers
- Added option to make decals visible in the masking element. Note that while this is enabled by default, decals in existing scenes will have this disabled by default
- Fixed artifacts caused by Curvature map in certain cases
- Fixed artifacts with certain Phoenix scenes
- Renderer name was changed from ChaosCorona to Corona
- From now on, the not yet released versions of 3ds Max are not available in installers of final Corona releases anymore
- General Installer UI tweaks
- Updated & improved EULA
updated EULA text, license file converted to 60-character line width to avoid text wrapping in UI, installer displays the text as non-ASCII
« Last Edit: 2022-04-04, 13:42:25 by maru »
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