Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - NicolasC

Pages: [1] 2 3 ... 35
1
Hello,

Bezier POint 3 controller is the way to go.
You can also use Material Texture Loader script, that automatically set this up for you ;)
https://dmz.gumroad.com/l/XOPH

3
As Tyflow is becoming more and more a general tool
Exactly. Its possibilities are huge, not only with "pure" particles stuff. Corona team can't ignore it for too long IMHO ;)

4
Gallery / Re: FRENCH APARTMENT
« on: 2021-12-04, 15:49:33 »
Oh I didn't know these ones, thanks ;)

5
Gallery / Re: FRENCH APARTMENT
« on: 2021-12-03, 16:26:58 »
BTW, I'd be curious to know what kind of tone mapping and LUT you use, please ? I like the kind of contrast and saturation you got there ;)

6
Gallery / Re: FRENCH APARTMENT
« on: 2021-12-03, 11:47:54 »
Very nice, congrats !
The main reproach I'd do would be that AO is maybe a bit too high on moldings. But apart that, really not much to say apart it's a great job :)

7
Hello :)

AFAIR, the only way I found was to use the trick found by Daniel Schmidt, PSDManager dev: once you get PSDM installed, you can set REs output to .xxx, which sort of shunts REs standard output. The result of that is the PSD output file generated by PSDM embeds all your REs, without any additional output files ... nice and clean. Maybe something to look at on that side ?

8
[Max] I need help! / Re: UHD Cache Success Rate
« on: 2021-11-25, 09:24:21 »
Good morning, GeorgeK,

I'm trying to upload the file but the I'm Not a Robot stuff is failing ... clicking on multiple pictures never ends :(
Using the alternative uploader then, file name: NicolasCaplat_Kitchen_LowSuccessRate.zip, under NDA. At that time, 4 minutes left for uploading.

Thanks in advance,

Regards.

9
[Max] I need help! / Re: UHD Cache Success Rate
« on: 2021-11-24, 23:26:32 »
Hello there,

I dig this subject up, since I recently started again to take a look at the Success Rate stat, and saw it's about 26 % ... the scene doesn't seem fancy to me, but I'm wondering if this is expected ?
Using 3dsmax 2021.3, Corona v7 HF1.

Thanks in advance :)

10
[Max] Feature Requests / Re: CProxy - scale
« on: 2021-11-23, 17:06:45 »
OK, thank you, Maru !

11
Do you have any feature suggestion in mind? I have several idea in mind but it is nice to hear new ideas

Good morning,

Well, the first thing I think about Caustics handling maybe ?

Thanks again for this great tool !

12
Nice ! thanks for sharing :)

13
Hello,

As a Siger XSMP user, I can't but second this suggestion :) good point indeed, gets my vote !

14
Hi, is this close to what you are looking for?

This looks really good and believable George. Even if it's not what OP needs, i think some of us would still appreciate small making-off, in case we will need to make something like this ;]

Yes, indeed ! nice stuff, George :)

15
Anyone, please?

Thank you!

Hello,

Could you please share the scene, or even a simpler scene that reproduces the problem (File menu ->Archive) ?

Pages: [1] 2 3 ... 35