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Messages - relox

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31
Gallery / Re: Trailer: The Capybaras Rebelion
« on: 2013-06-02, 06:01:16 »
how does the shadows appears on the floor of the footage since theres no matte/shadows material for corona ????? is that a comp with nuke and render the shadow pass from render elements???.

32
News / Re: Sharp IES illumination pattern
« on: 2013-05-31, 20:40:32 »
Thanks!! Alot keymaster, most of these things that are implemented like normal map,  ao pass,  ies, multiscatter, itoo fforest, will make corona more powerful render, cant waait to the release. Alpha.

33
[Max] Resolved Feature Requests / Re: AO corona pass
« on: 2013-05-29, 05:54:02 »
excellent!! this will come with alpha v5 or with corona standalone?

34
Gallery / Re: CAR PAINT MATERIAL WITH SUN CORONA (NO HDRI)
« on: 2013-05-26, 20:50:30 »
Thanks keymaster i will try that option.

35
Gallery / Re: CAR PAINT MATERIAL WITH SUN CORONA (NO HDRI)
« on: 2013-05-26, 10:29:36 »
Hahaha thanks rawlanche i forgot to turn off lock caps, some forum sites change the text to none lock caps, i think corona forum doesnt change my lock caps, now i wrote them right. I think,  yes my grammar doesnt seems to be good, cause im not from usa or europe im from latin america, thats a reason some words i wrote them wrong, but im learning here and other english forums trying to write not like an expert, but i try like a rookie,  without any translator.

36
Gallery / CAR PAINT MATERIAL WITH SUN CORONA (NO HDRI)
« on: 2013-05-26, 09:34:51 »
TESTING HOW REACTS CAR PAINT SETUP MATERIAL WITH ONLY CORONA SKY, I ONLY SEE IT WITH HDRI SETUP AND TRY TO TEST IT,I LIKED ALOT, CAR WAS A FREE MODEL I FOUND IT WITH GOOD TOPOLGY, I JUST MODEL THE ROAD AND FENCES ,CORONA SCATTER THE SAME TREE WITH SCALE VARIATION (WAITING FOR SUPPORT FOREST PACK TO BUY IT AND IES)
(MOTION BLUR IN POST PRODUCTION I CANT GET WORK THE MOTION BLUR CAMERA OPTION IF SOMEONE HAS A TUTORIAL WITH CORONA I REALLY APRETTIATED)

37
News / Re: Development break, Alpha5 plans
« on: 2013-05-08, 00:33:24 »
Sounds like, im on those 300 visit every day to see if theres an update i think, if this software willl have to donate count on me, i bought really early version of octane render now i have unlimited updates and i think is the best choice to donate because its no expensive at all and i can use it for a job, not those expensive renders out there.

38
[Archive] Alpha Builds / Re: Alpha v5 released!
« on: 2013-04-02, 04:48:23 »
hahaha hate that video i have seen like 20 times rick roll in youtube, on supposed new games for xbox now in corona???, so if i render an exterior does rickroll will appear in my scene??? thanks a lot for the implementation keymaster!!!!   

39
Gallery / Re: My first work in corona
« on: 2013-01-25, 21:13:45 »
Wow!! really like the atmosphere and your image, may i know your settings if you dont mind, how did you make the fire is that a map with emission  turn it on, or its just the map??? welcome to corona forum, greetings from mexico.

40
Gallery / OLD SCENE INTERIOR WITH SOME ACRYLIC
« on: 2012-12-24, 09:27:57 »
Hi everyone first of all merry christmas for everyone here in the forum and specially for the creators of corona to make this engine with speed and nice clean results, i made a render of an old scene i made with octane render now its renderer with corona and i like it alot waiting for ies to come in some release of corona thanks for stopping by :)

41
News / Re: Vertex connection and merging added!
« on: 2012-12-04, 01:49:26 »
Hi looks like vcm need more time to render less noise or its more for night lighting, how do i download the alpha version with vcm???? or sam you are a tester for that version that will be released???? thanks i aprecciate any answer.

42
News / Re: Vertex connection and merging added!
« on: 2012-11-29, 08:07:50 »
wow!! really its going to help alot with scenes that require light plus glass and reflections on metals, i´ve never heard of vcm but it is more accurate than metropolis i see it on the link posted. this will come with the new alpha corona version? this release will come in christmas or before christmas? thanks for the hard work to make this posible in cg.

43
Gallery / Re: A simple room scene
« on: 2012-11-15, 17:42:43 »
Hi javadevil already try that option with highest subdivision level, i was thinking if any cpu render like corona can make that option like maxwell render, or its difficult to program that script sorry i dont how its called.

44
Gallery / Re: A simple room scene
« on: 2012-11-13, 05:15:43 »
Hi maru and key master this is what im talking about displacement maps, hope it helps with my question, really aprecciate if this could happen in some release of the new version of corona.

45
Gallery / Re: A simple room scene
« on: 2012-11-12, 17:19:11 »
For all my maps i set blur to 0,01 to get sharp bump but for displacements occurs the same thing geometry  faces come out, corona can work with displacements like maxwell render do if you put high values on maxwell render the edges and faces of the geometry like a box for example dont get deformed.

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