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Messages - rowmanns

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1
Hey guys, any news about the new build with new toys? :)
We're working on it ;)

2
Hi, rowmanns.

As I told you yesterday, the problem persisted after I had reinstalled corona 7.1 (without uninstalling the daily build)

Today I tried to uninstal Corona and then install it again (7.1).
The problem is not happening anymore.
It seems that was something related with the daily build...
I'll keep using 7.1 by now.

Thanks

Ronald
Hi,

I wasn't able to reproduce this issue on either Corona 7 HF1 or the latest daily build. Would you be able to record a a video of the issue and send it over?

Thanks,

Rowan

3
[Max] I need help! / Re: Scene parsing issues
« on: 2021-11-26, 09:36:37 »
Hi Guys,

Are you using any remote desktop software? If so which one, and which version?

Secondly would you be able to provide me with a scene?

Instructions on how to do this can be found in my signiture.

Rowan

4
[Max] Bug Reporting / Re: distributed rendering problem!!
« on: 2021-11-22, 17:20:52 »
Hi,

Do you have enough RAM in your PCs to render these scenes?

Rowan

5
Out of interest, has some development been made on the bright white spot error when using reflective/refractive override?

I see that I have a scene where this doesn't seem to be a problem...

However I'm now getting some weird bugs (in the IR at least) when I switch around my HDRi and reflective/refractive/direct environments. The whole scene gets very very overblown white and I can't do anything to fix it other than close the scene and open again.

Is this known? Is this all related?

I'm using daily Oct 15. See attachment. Thanks!
Hi,

Issues with fireflies with overrides were fixed in the v8 dailies.

The second issue sounds strange, would you be able to provide the scene in question?

Thanks,

Rowan

6
This last daily build also seems to have introduced a bug. I'm unable to delete a snapshot from render history without 3ds max crashing.
Hi,

Thanks for reporting this. I can reproduce it and I've sent it over to the devs for further investigation.

Cheers,

Rowan

(Report ID=CRMAX-1101)

7
Hi,

Could you try installing the latest daily build and seeing if the crash is already fixed there? You can find the latest builds: https://forum.corona-renderer.com/index.php?topic=33839.msg191656#msg191656

We had reports of some similar crashes with v7 which were already fixed in the v8 dailies.

Cheers,

Rowan

8
- Added option to drag&drop Bitmap, CoronaBitmap, or a bitmap file from windows explorer onto the "Fit to Bitmap" button of DecalObject. This triggers the sizing, same as if user clicked the button and selected the same texture.
I'm afraid this isn't working for me guys. If I drag and drop any bitmap it doesn't fit to its proportions.

- Added the option to drop bitmaps from Windows explorer directly into our material slots
This one is great!

I think it would also be useful to add a similar function to drag and drop any bitmap from windows explorer to CoronaDecal's mask source map slot.

Also, am i missing the decal order function or will it be added later?
Hi,

It looks like the 1st thing is indeed not working. We have it logged and will fix it.

We also, have a couple of issues logged with ordering. Could you elaborate on what you have in mind?

Cheers,

Rowan

(Internal ID=789448091)

9
Hi Guys,

Would someone be able to submit a scene to us? I will be happy to investiagte further.

I have a sneaking suspision that this could be to do with the introduction of bucket rendering. Could you try using the following string option when rendering and seeing if it helps?

You can put the following into the string options rollout (you'll need to enable the devel settings for this Render Setup -> System -> System Settings -> Enable devel/debug mode)
Code: [Select]
int progressive.boxScramblingPassLimit = 100
The number should be higher than your pass limit, as this is the amount of passes where Corona will start to use buckets.

Let me know how you get on.

Cheers,

Rowan

10
Good updates with decals and displacement, thanks.
Could you please add the Decal button to the Corona toolbar.
We're planning on adding it to the toolbar, stay tuned :)

Rowan

11
Quote from: Daily Builds Changelog 08/11/2021
Physical material - fixed specular values not working properly below 0.5

Can you please explain this fix? What was the issue?
Hi,

This got broken a few daily builds ago. Basically values under 0.5 rendered as if they were set to 0.5.

Cheers,

Rowan

12
corona-8-3dsmax-daily-2021-11-05.exe
  • General
    • Added blend and additive displacement handling into LayeredMtl
    • Added option to drag&drop Bitmap, CoronaBitmap, or a bitmap file from windows explorer onto the "Fit to Bitmap" button of DecalObject. This triggers the sizing, same as if user clicked the button and selected the same texture.
    • Added the option to drop bitmaps from Windows explorer directly into our material slots
    • Physical material - fixed specular values not working properly below 0.5
    • From now on, the "Legacy behavior" checkbox is not visible in newly created CoronaRoundEdges maps. For already created CoronaRoundEdges maps it remains visible if already checked
    • Removed Disable Displacement Maps button from Corona Converter - it is much better to globally disable displacement through the render setup menu
  • Decals
    • Added support for decal motion blur
    • Added continuous "max angle" parameter to limit the projection only to certain angle, instead of boolean switch (front facing/everything)
    • Added max angle blur parameter
    • Added decal tooltips
    • Added optional "holding CTRL key" creation mode for Rectangle CoronaLight and CoronaDecal, that causes the object to be created with square proportion and centered on the first click, as opposed to arbitrary rectangular proportions and created from corner when not holding CTRL key
    • Added option to enable/disable the material preview for decals in 3ds Max viewport
    • Added parameter for depth offset to move the decal forward/backward in Z axis
    • Improved triplanar support for decals - the triplanar map now takes the local orientation from the decal, not the intersecting object
    • Decals no longer have their pivots slightly offset when creating them, because the "Pivot offset" parameter does that instead
    • Fixed artifacts sometimes happening when a decal with backface projection OFF was applied to a surface exactly perpendicular to it
    • Fixed applying decal to object with displacement. Now there is a choice between replacing the original displacement, or adding the decal displacement on top of the original
    • Fixed crash when applying decal to sphere light
    • Tweaked UI - fixed clipped exclude list text

13
Hi Guys,

This is caused by the bucket rendering we introduced in v7. In some cases Corona waits until the last bucket finishes rendering before commencing with the next pass.

We are looking at ways to address this issue in v8. However for the time being I can provide a string option so you can temporarily disable the bucket rendering.

You can put the following into the string options rollout (you'll need to enable the devel settings for this Render Setup -> System -> System Settings -> Enable devel/debug mode)
Code: [Select]
int progressive.boxScramblingPassLimit = 100
The number should be higher than your pass limit, as this is the amount of passes where Corona will start to use buckets.

Let me know how this works for you.

Cheers,

Rowan

14
[Max] Bug Reporting / Re: Adaptivity and Shadow channel
« on: 2021-11-04, 09:47:11 »
Hi,

Unfortunately we don't have any updates on this one yet.

Thanks,

Rowan

15
I have 3dmax freezes during interactive rendering. When I switch between cameras or just go to the material editor
Hi Larry3d,

Can you send this scene over to us?

Instructions on how to do so can be found in my signature.

Rowan

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