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Messages - hoppergrass

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long shot and just a thought, can you use a pre-calculated GI solution from a lower res render? No idea if this will work or not :) 

2
the two have been playing leap frog for a while now, now its become a three-leg race. Lets hope that it doesn't become as awkward to compete

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[Max] General Discussion / Re: 3Dsmax populate animation
« on: 2015-10-13, 13:50:54 »
will try backing them. Most of the time I am using the animation just to get proper motion blur

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[Max] General Discussion / Re: 3Dsmax populate animation
« on: 2015-10-13, 01:37:22 »
I have had the same issues, with little to no success. All the populate textures are generated and saved to a shared folder where all machines can see them.

Sometimes they render fine, sometimes they render as if the red "unsupported material" is overlayed the textures and sometimes they render with no textures at all.

in the end I dont use populate people for production when rendering with corona. I render them separately with Vray an comp them in

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[Max] I need help! / Re: Populate People material conversion
« on: 2015-07-14, 01:45:31 »
I have deleted, resimed and converted several times. I loaded the scene into Max2016 ( it was originally a 2015 model) and it worked fine. I am suspecting its a max issue.


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[Max] I need help! / Re: Populate People material conversion
« on: 2015-07-13, 06:16:28 »
Very confused sometimes it renders fine, sometime not. The materials are converted and there are no other incompatible shaders in the scene.
On some of the people the are totally red with the Incompatible watermark, and others look like the red and watermark are overlayed.

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[Max] I need help! / Re: Populate People material conversion
« on: 2015-07-10, 07:11:38 »
I have just tried again with the latest build of the converter.

The First time it converted the shaders but said it didn't recognize the .jpg as a supported format. This was inside coronaBitmap. I deleted the people, re-simulated them and re-ran the converter, this time without using coronaBitmap and it worked properly.


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[Max] I need help! / Re: Populate People material conversion
« on: 2015-07-10, 06:44:25 »
thanks, I am using the people as animation to get proper motion blur

I dont understand how moving from the temp file to another location will help.

I am already using the converter, am I correct in thinking that the converter doesn't convert arch&Design shaders?

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[Max] I need help! / Populate People material conversion
« on: 2015-07-09, 04:01:23 »
What would be the best/most efficient method to convert the Populate People materials to be compatible with Corona?

I use 100's of people so converting them one by one isn't the most efficient way

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