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Messages - smckenzie

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1
[C4D] I need help! / Re: Solo Mode
« on: 2024-02-26, 19:08:29 »
Thanks - that's a better workaround. Not very intuitive though.

2
[C4D] I need help! / Re: Solo Mode
« on: 2024-02-26, 05:13:14 »
Thanks.

That means for each object or collection of objects they all have to be an on separate layers and the lights would have to be on separate layers. Works but not ideal.

3
[C4D] Feature Requests / Node Editor Changes
« on: 2024-02-26, 05:10:30 »
Please consider updating the Corona node editor at least with the following:

1. Double click in the window to be able to search for a node, just like the native c4d node editor. Having to click through the menus is tiresome and slow.

2. For the love of god, when copying a node like a bitmap, make the new node the active one instead of leaving the original selected.

3. When adding multiple bitmaps to the node editor, don't stack them all on top of each other.

4. Add the ability to "solo" a node. Unless you mess about plugging it into the color output, how are you supposed to see how it's being mapped etc?

4
[C4D] I need help! / Solo Mode
« on: 2024-02-26, 00:18:02 »
In 3DS Max if you isolate an object the VFB updates to reflect this. In C4D, if I solo an object it doesn't update. Why is this?

5
[C4D] Daily Builds / Re: Maps missing on Cosmos Materials
« on: 2023-12-05, 21:47:27 »
Here you go - new blank scene, just imported the material from the browser.

6
Is this a Corona limitation as ODIN works just fine in Arnold, VRay and Redshift on my Mac.

7
So ODIN is on Apple Silicon, just not Intel Mac?

8
[C4D] Daily Builds / Re: Can't get Scatter to work on Dailys
« on: 2023-12-04, 18:18:12 »
All good in C11. Thanks.

9
[C4D] Daily Builds / Re: Maps missing on Cosmos Materials
« on: 2023-12-04, 18:17:50 »
Yes, C11 does appear to have fixed it. The only thing I noticed was that some materials get added twice to the material manager after clicking Import in Cosmos.

Plain_Natural_Sheer_1541514_20cm
Plain_White_Sheer_1141510_20cm

10
[C4D] Daily Builds / Can't get Scatter to work on Dailys
« on: 2023-12-01, 18:01:56 »
Can't get Scatter to work on the current daily builds. In this example, it's just a simple spline with a tree scatter preset from Cosmos.

Also note the opacity maps are missing from the leaf materials.

MacOS Ventura. Cosmos RC3

11
[C4D] Daily Builds / Maps missing on Cosmos Materials
« on: 2023-12-01, 17:59:31 »
Since using the daily builds I've noticed various maps are missing on materials loaded from the Cosmos browser. It's either glossiness maps or opacity maps.

The maps are downloaded, just not active in the material.

MacOS Ventua. Corona RC3


12
[C4D] Daily Builds / Re: ODIN not on MacOS for COR 11?
« on: 2023-10-28, 17:28:59 »
Of course it is. Thanks for the reply.

13
[C4D] Daily Builds / ODIN not on MacOS for COR 11?
« on: 2023-10-26, 23:12:48 »
Just downloaded the latest V11 daily build and was excited about the changes to the de-noisers except ODIN doesn't appear on MacOS? I tried the same build on Windows and of course it's there :)

14
[C4D] I need help! / Color Splitter Node
« on: 2023-10-19, 05:21:45 »
Is there a color splitter node in Corona? I.e. take an input from an image and split it into RGB?

15
[C4D] I need help! / Re: Resize VFB Mac OS
« on: 2023-10-19, 04:00:05 »
Output size is 800px334px
Max Res in Prefs is 850

VFB launches at 1596x666px.

If I uncheck "Adjust render resolution VFB" it will stick to selected output size. This option isn't mentioned in the online documentation.

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